FoonLudum Dare ExplorerLD49 → Router Runner

Router Runner

By justinmullin and Blake Mullin

View on ldjam.com

CategoryRankScoreCount
Overall814.1443
Fun874.0942
Innovation2603.7742
Theme4193.8741
Graphics1534.3642
Audio974.0941
Humor9132.6638
Mood1903.9841

Comments

kutaryoushinkoku 2021-10-04 18:13

Nice game!I love the graphic and audio, and the gameplay is also interesting. But after I connected a lot of lines, I got stuck when I press Q, so finally I didn’t pass the game.

reditect 2021-10-04 22:19

The scaling for me is weird, is that a you thing or a me thing?

image_2021-10-04_181840.png

justinmullin 2021-10-04 22:22

@reditect quite possibly a "me" thing - I'm still learning the ins and outs of the Godot engine's windowing and viewport system. You might try maximizing or resizing the window to a different aspect ratio to see if that helps?

christianb 2021-10-04 22:27

Wow, I thought this game was easy at first, but things really ramped up! I didn't realize that you couldn't lay wires the same way at first, which led to a bit of confusing interactions for a second there.

Overall, enjoyed my time with it. And the character is cute! Nice work!

jabsatz 2021-10-04 22:27

Very nice game! At the beginning I thought it wouldn't get hard, but it had me sweating by the 7th cycle

reditect 2021-10-04 22:30

@justinmullin I couldn't find a way to change the sizing, but I still was able to play the game. It was very challenging as I had wires everywhere that needed to be cleared off the board so I could make new ones. Great game. 3.5/5

nulldreams 2021-10-04 22:31

My God. This game is in my top 3 of the ones I played here.

fionnabhair 2021-10-04 22:35

Very cool! Gameplay was really straightforward, easy to jump right in. Cute graphics. Fun game!

westmave 2021-10-04 22:40

Got to cycle 6. As an IT-student, of course I love the story of this game. And the Gameplay was a really nice mix of Puzzle and Speed. I liked it a lot.

naymsayk 2021-10-05 11:50

OOoh you made this for the Jam as well. I liked the movement/grid compromise. It was strangely relaxing for a game about rushing to plug things in the right place. My favourite symbol was the burger symbol.

ranseur 2021-10-05 12:38

Very impressive graphics! Got to cycle 7 ^^.

noneegy 2021-10-06 14:43

It is a fun idea, well balanced, easy to understand what to do, starts of easy but later on becomes pretty difficult, good job!

yamzho 2021-10-06 16:04

Very nice game ! Well done !

simonl 2021-10-06 16:06

Small little puzzle game!

Even without a tutorial, it was easy to grasp what is demanded from the player. The clear signs and labelling without words did a great job.

I especially liked the graphics. The lighter and darker color animation on the player was nice, as well as the playfield itself.

Actually there is not much to critisise. Well executed!

If I would need to nag about one thing then that there is not much of a big surprise, wow factor or something that made you chuckle. The game was not boring, but also not exciting, if you know what I mean.

juanrod707 2021-10-06 16:20

I am in awe

apple-dash 2021-10-06 16:25

It's such a neat little game. It's nicely polished, the concept is great, it looks and sounds lovely. I like how hectic it gets in the later levels as well.

alexthehuman2 2021-10-06 16:41

The difficulty ramps up really quickly around Cycle 10, and for me I kinda struggled around that, maybe give the player some boost in movement speed because I find catching up to the lines relatively difficult once you reach around that cycle. But yea, otherwise it's a very chill, fun game and the art style with the audio are clean and calming together. Good job!

bentekiller 2021-10-06 17:21

Fun and kinda moody game, everything is executed well with the sound, graphics and game play. For me it got to hard at 6th cycle, could never beat it!

david-hunter 2021-10-06 20:32

Nice idea, well implemented.

felixwentzel 2021-10-07 20:19

cute character, nice gameplay idea fitting the theme very well! I felt the controls were a bit clunky by the snapping and restricting movement within the connection areas. But one of the better games in the game for sure!

peachtreeoath 2021-10-07 21:27

Cycle 8 here. It took me a little bit to figure out things but once I did, the game definitely puts you in the zone trying to figure out optimal routing patterns.

I initially thought you couldn't cross wires. I thought "umm, this game is impossible." But after coming back and checking the screenshots I realized my mistake. From there, it's almost like managing the wires in your computer and making sure they're nice and neat, trying to keep any 90 deg angles limited to the center of the playspace so that you don't get blocked on the sides. Of course, there's still an RNG aspect to it, but the game was fun enough to try a few times.

This was a fairly polished game so I'm pretty impressed. There are a lot of small graphical doodads and effects that really sell the game, and absolutely conveys the LD theme by the end of it.

shea-kelly 2021-10-07 21:33

its a very detailed game well done

jitspoe 2021-10-08 02:00

Fun entry -- got pretty chaotic the more you played and seemed fairly intuitive, though the movement was sometimes a bit weird when I tried to move at diagonals. Overall, a very nice entry that fit the theme!

robbietaco 2021-10-08 18:57

Fun Idea, it took me a while to realize I needed to get rid of old wires. I like the concept a lot, I think it could be iterated on with maybe one more mechanic to make it really interesting. Thanks for submitting its a lot of fun!

montazhnikus 2021-10-08 19:36

A very interesting game! I just felt like a poor little electron that runs in a router and helps connect people)

ninjacatz 2021-10-09 15:27

Not a bad game, but it was very difficult to play because part of the game space is off-screen, and the game itself does not have any graphics settings to fix this. I stopped playing at level 5 because there were too many signals on the top panel and I just could not see where to connect. But the game is not bad.

kuggenhoffen 2021-10-10 17:43

What an awesome little puzzle game. The graphics, sound and controls feel pretty much perfect. Great job!

tailsgamedev 2021-10-10 18:40

Me and the chat loved the game! We could make it to the lvl 9 I guess. Very fun and original idea!

elysiagriffin 2021-10-11 19:13

Hi there! Thanks for submitting your game for me to play live during my Twitch stream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/1173646881?t=4h7m12s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin

animawish 2021-10-12 10:31

Rad game! I like the aesthetic a lot, and the game mechanic was pretty frantic by the time I died in level 8. Nice work!

tomatolamp 2021-10-12 20:48

A really tight puzzle concept with a great layer of polish. The "feel" of pulling the wires was very satisfying and actually kept me playing longer - well done!

pkenney 2021-10-18 01:42

My best run was Cycle 7 with 27/7/0/2. I encountered the video issue where it was cropped, and I couldn't see the icons on the top row. At first I played using only the light-haze to tell me which columns were active, but after some fiddling with my resolution I found a much more playable setup and from there any mistakes were my own doing.

The ambience here is just amazing, the audio really works well and although the puzzle can get quite hectic with time as the limiting factor, the calm music kept the experience chill. I can't imagine how stressed I'd get with a forward-leaning turbo-song going on.

I really enjoyed this, and I experimented with some different layout approaches. For a while I though that turning immediately out of the port was good, but after there were more connections this really hosed me and I started turning in the middle of the board a lot more, and in my last runs I kind of just turned somewhat randomly to have a variety, which did okay. I wonder if there's a systematic approach.

I made a LLLLLLLLOOOOOOOOOOOOOOOOTTTTTT of mechanical execution mistakes, landing on the wrong row/column, entering the wrong port, or dropping the cord one cell outside the port. The movement is interesting: the game is a discrete grid, yet the movement is continuous. There's kind of a cool vibe to it, but I certainly would have had more precision with a discrete/cellwise movement scheme. It was interesting how you rounded to the nearest row/column as I moved in the other direction, I heard NES Zelda did something similar. My experience was that I'd move downward to get to, say, row 5, and then turn right. But of course I would try to turn as soon as possible, so subconsciously I was aiming for row 4.5 I guess. And if I hit 4.49, as I turned to horizontal movement, then I would go *backwards* in the vertical to row 4. The discrete movement is interesting, but I wonder how it would feel to change the straight "round to nearest" to include a small buffer in the direction I was last going, almost like momentum. Or maybe this already exists and I was just cutting my corners too hard!

Anyway it didn't hurt because some of the mistakes yielded the "oh NO!" moments that were a lot of fun.

Art was super effective, and again the audio ambiance and mood was just awesome.

I see you have a second Mullin in the credits this time... Does that mean this is a family effort? That's awesome.

Nice entry!

benskca 2021-10-21 01:34

I love the art-style - I found the idle player animation really hypnotic with how the ball ripples and bobs. The art and sound design mesh together really well too, giving the game a really nice atmosphere. I had the same cropping issue as a couple other people in the comments, I think this hid the icons for the top row of switches but I still had quite a few good runs despite this. I really liked how quickly things can get quite frantic, really soon into each round I found myself dashing around all over the place. I had a lot of fun with it, great job!

blake-mullin 2021-10-21 18:29

@pkenney Yes, hello! Justin and I collaborated on this one, which ends up looking like a lot of brainstorming on general game design and mechanics to start, then a lot of genius and heavy lifting through code and music by Justin and some mediocre art and assets from myself, with lots of tag-team problem solving throughout.

I love heraing about your thought process trying to solve the cycles, we definitely wanted this to be a game where you could plan your route and improve over time, and it sounds like it was engaging enough to go down that path.

I really appreciate your deeper look at the movement mechanics, we went through quite a few versions experimenting with various methods to try to find one that felt "right" for the types of puzzle moments that were emerging as we built. For instance, at one point movement was instantaneous from one tile to the next, this was great for clarity as 1 button press = 1 tile moved. As the day went on we felt the game was really shining at a hectic pace and the speed of pressing keys was carpal tunnel inducing to say the least, and really wasn't conveying a satisfying "dragging" of the wires. We added a "press and hold" but ran into similar precision issues at faster speeds when stuck to a grid. This led us to the smooth movement that we shipped with, we did a lot of number tweaking to try to land in a spot that felt natural and predictive of what row/column the player was looking at as they shifted directions. I think where we ended has an acclimation period and definitely causes some undesirable mistakes that you noted, I definitely learned a lot as we went!

pkenney 2021-10-22 16:40

Congrats on the Top100!