FoonLudum Dare ExplorerUsers → Blake Mullin

Blake Mullin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Reclamationjam4823.503.203.654.123.683.412.743.84
202149Unstable👥Router Runnerjam814.144.093.773.874.364.092.663.98

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Comments by Blake Mullin

LD49 — Unstable

Router Runner by JustinMullin 2021-10-21T18:29:54Z

@pkenney Yes, hello! Justin and I collaborated on this one, which ends up looking like a lot of brainstorming on general game design and mechanics to start, then a lot of genius and heavy lifting through code and music by Justin and some mediocre art and assets from myself, with lots of tag-team problem solving throughout.

I love heraing about your thought process trying to solve the cycles, we definitely wanted this to be a game where you could plan your route and improve over time, and it sounds like it was engaging enough to go down that path.

I really appreciate your deeper look at the movement mechanics, we went through quite a few versions experimenting with various methods to try to find one that felt "right" for the types of puzzle moments that were emerging as we built. For instance, at one point movement was instantaneous from one tile to the next, this was great for clarity as 1 button press = 1 tile moved. As the day went on we felt the game was really shining at a hectic pace and the speed of pressing keys was carpal tunnel inducing to say the least, and really wasn't conveying a satisfying "dragging" of the wires. We added a "press and hold" but ran into similar precision issues at faster speeds when stuck to a grid. This led us to the smooth movement that we shipped with, we did a lot of number tweaking to try to land in a spot that felt natural and predictive of what row/column the player was looking at as they shifted directions. I think where we ended has an acclimation period and definitely causes some undesirable mistakes that you noted, I definitely learned a lot as we went!

50 Crowns for 50 Kings by juxipolo 2021-10-18T16:17:07Z

I'm a huge strategy and 4x fan so I was excited to see this one! I think there's an impressive amount of complexity here and it's a great concept that fits the theme. This is an awesome foundation with lots great ideas, I think you got it to a great spot for the jam. It would be exciting to see what this could become with a little more time for clarity of mechanics, but you should be happy with how much you packed into the timeframe.

Unstable Stick by joewan 2021-10-05T18:29:28Z

Great idea with excellent execution. As challenging as it is rewarding, easy to sink a few hundred crashes in and be just mad enough to keep going. There seems to be a little variance in each jump which maybe keeps it from being as tight as it needs to be, hard to nail some of the tough segments not knowing if a bounce is going to send you farther than the last. Makes sense for the theme! A post-jam tweak would be a speed-runners dream game.

Heat Death by zeta0134 2021-10-06T22:56:47Z

Fun platformer, dashing long distances feels great, controls work well for the speed. The taunting dialog is a nice touch. I'm taken a bit out of it waiting for my jumps to refill, though I LOVE the resulting mechanics trying to manage your resources to pass the next segment. Nice job!

Unstable Ninja by daul 2021-10-05T17:31:01Z

Great game, really fun twist on QWOP. Love the flavor of the main character and backdrops. The learning curve made for a good challenge, it felt good to be shimmying around the office dodging CD's once I got my legs under me. Nice job!

Monster Shopper by Timur_Bahadir 2021-10-10T15:30:53Z

This is a fun twist on stealth games, managing your human bar and learning how much of a window you have to shop is very fun and satisfying to pull off. I really like the touch that you move much faster as a werewolf.

Unstable Delivery by MrBlue 2021-10-05T16:32:37Z

Fun to play! Has a nice feel and it's fun to decide whether to drive safe or drive FAST. The arrow heading to the goal directs you down roads, might be nice to have the arrow point directly to the delivery point and have the players forge their own path. Well done!

Boom Box by Vanea 2021-10-05T17:16:54Z

I can definitely see the start of something here. Tossing dynamite is fun, I would add more reasons to start chucking sticks. I couldn't figure out what the instability was, but liked grabbing some gold at the end!

Atomic Rock Paper Scissors by lucasvb 2021-10-06T19:55:28Z

This mashup is a great twist on two different classics, it's super satisfying to hit a big chain. Everything that made it in is crisp and enjoyable, would be really exciting to see where this idea could lead if it was built out bigger.

Stoned! by Its_Capp 2021-10-19T16:16:36Z

This is a fun platforming mechanic, dropping the stone to give you a new spot to jump has a lot of potential. I would love to see 20 more levels to see how challenging this can get! Dropping the stone and warping back to the start is a little jarring, some tweaks to the speed/visuals to add some clarity and crispness to the control would push this to another level.

Vive la révolution by felixwentzel 2021-10-05T16:25:51Z

Nice and simple, clear goal and easy controls. Molotov's are very strong and easy to find, if those were more rare it would be nice challenge. Great job!

LD59 — Signal

CXNTACT by NonDev 2026-04-21T18:50:04Z

Great experience, very complete. I found it incredibly satisfying to type away at the terminal, the puzzles were very light but effective with the mood. Excellent art with awesome small touches to build some nerves like the static encroaching on the screen. Very reminiscent of Signalis. I appreciate the flavor text around the scenes building up to a meaningful payoff with the last shot. Awesome job!

Radio of the Last Day by Yury Vetur 2026-04-21T18:19:07Z

Great vibe! Captures a great atmosphere, very much like No I'm Not a Human. Minimal visuals and inputs that still accomplish something very eerie, I appreciate the level of effort that went into writing the scenes.