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Blake Mullin

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Detritus Delverjam
202659Signal👥Reclamationjam4823.503.203.664.133.693.422.743.85
202149Unstable👥Router Runnerjam814.154.103.783.874.364.092.673.99

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Blake Mullin

Blake Mullin leaves an average of 7.3 feedback comments each event.

LD60 — Old Tech (10)

The Tester by Curtis Pelissier 2026-10-26T21:47:39Z ♥ 0

Some cool ideas here, love the take on the "old tech" and the colorful visuals. I would love to see 10 more rooms to see what kind of creativity might emerge from the puzzles, love the portal-style room-based puzzle solving and would be excited to see how far you can push this one. At the moment I had a few frustrations not "getting" what the puzzle was supposed to be, and had to get saved by the comments. I like the concepts but feels it's missing the "it-factor" that great puzzle games have where the solutions feel like their own reward. I found the solutions and mechanics to be quite simple and the game was really just figuring out what the tools are doing. I enjoy the concept of the final puzzle now that I know what the idea there was from the hints, what would elevate this game is to find a way to reveal these answers through the gameplay before the technique is needed. Great game!

Space Jank by beardywombat 2026-10-26T21:18:33Z ♥ 1

There's certainly something here to explore as a momentum-based space repair service bot. Boosting to my next job and seeing the stars fly by feels nice, would love to see a fully fleshed out version of this that had more intentional uses for the movement style. For now, I found spamming boost/stop to be the best way to fly, and rarely needed to use my movement to complete jobs. I saw a flash of something special trying to tether to and slow down a rapidly spinning ship, I think with some more time to refine the controls and create creative goals, this could be a lot of fun. Nice job!

Not Yet Developed by Daniel123 2026-10-22T23:33:52Z ♥ 0

Awesome entry, lulls you into a rhythm with the methodical developing and the smacks you with some jump scares. Super spooky mood watching the photo images pop into view. I was certainly freaked out hearing the steps occasionally, and loved the mechanic of having to open the darkroom door after developing photos and wondering what will be outside. With more time I'd love to see this fleshed out into a mystery game with a distinct relationship between the horrors and the photos. Nice job!

My Rusty Giant by bereg 2026-10-22T23:16:25Z ♥ 0

Great concept, loved running around underneath the feet of the rusty robot and keeping it's needs met. It builds a good feeling of a rush against time to get the materials needed to keep moving forward, though I felt there were not many resources to go around despite my best efforts to pick up everything I could see. With a few more mechanics or resources, and some pacing tweaks to keep the mech healthier, this could turn into something really fun. Great entry!

G.O.D. by OttoBroccoli 2026-10-21T01:21:12Z ♥ 0

Love the aesthetic of test-tube terrarium civilization. Cool transition from the lab setting to the "game board". Definitely a bit complicated but love the ambition and it's got a lot of successes in there!

Retro Verity by Markwer 2026-10-21T01:13:34Z ♥ 2

Love the slice of life this captures! Very nostalgic feeling playing the old games, would have loved to see your take on some new games on the floppys. Nice job!

Robot Workshop by GADJAKOSKI 2026-10-21T01:06:21Z ♥ 2

Game looks great! Love seeing the robots get into the cage and I think it's a fun match for the theme. I experienced a bit of a Slim Shady jump scare haha. :)

Repair Permission by YibiRabbit007 2026-10-20T03:57:02Z ♥ 1

Great mood here, audio and sfx really put together a great experience. I love the two displays, crisp graphics and satisfying to see the messages pour in. Love the contrast of the OLD and NEW terminal messages.

It's a Pipe Dream by dracco_0n 2026-10-20T03:44:22Z ♥ 3

Solid mood, satisfying steam sounds sending tubes through time! I liked the touch of the letters having flair from their era, and appreciate all the work that went into the writing, some great return letters when you sent packaged to the wrong year. Great vibe!

Ghost Train by Koolruz 2026-10-19T23:33:20Z ♥ 1

Love the momentum element, I really love the feel of needing to time those corner turns to keep speed so the ghosts can't catch up, and there's some great creativity in the level layouts to set up cool jump timings and patterns. Very fun!

LD59 — Signal (2)

CXNTACT by NonDev 2026-04-21T18:50:04Z ♥ 1

Great experience, very complete. I found it incredibly satisfying to type away at the terminal, the puzzles were very light but effective with the mood. Excellent art with awesome small touches to build some nerves like the static encroaching on the screen. Very reminiscent of Signalis. I appreciate the flavor text around the scenes building up to a meaningful payoff with the last shot. Awesome job!

Radio of the Last Day by Yury Vetur 2026-04-21T18:19:07Z ♥ 1

Great vibe! Captures a great atmosphere, very much like No I'm Not a Human. Minimal visuals and inputs that still accomplish something very eerie, I appreciate the level of effort that went into writing the scenes.

LD49 — Unstable (10)

Stoned! by Its_Capp 2021-10-19T16:16:36Z ♥ 1

This is a fun platforming mechanic, dropping the stone to give you a new spot to jump has a lot of potential. I would love to see 20 more levels to see how challenging this can get! Dropping the stone and warping back to the start is a little jarring, some tweaks to the speed/visuals to add some clarity and crispness to the control would push this to another level.

50 Crowns for 50 Kings by juxipolo 2021-10-18T16:17:07Z ♥ 1

I'm a huge strategy and 4x fan so I was excited to see this one! I think there's an impressive amount of complexity here and it's a great concept that fits the theme. This is an awesome foundation with lots great ideas, I think you got it to a great spot for the jam. It would be exciting to see what this could become with a little more time for clarity of mechanics, but you should be happy with how much you packed into the timeframe.

Monster Shopper by Timur_Bahadir 2021-10-10T15:30:53Z ♥ 1

This is a fun twist on stealth games, managing your human bar and learning how much of a window you have to shop is very fun and satisfying to pull off. I really like the touch that you move much faster as a werewolf.

Heat Death by zeta0134 2021-10-06T22:56:47Z ♥ 2

Fun platformer, dashing long distances feels great, controls work well for the speed. The taunting dialog is a nice touch. I'm taken a bit out of it waiting for my jumps to refill, though I LOVE the resulting mechanics trying to manage your resources to pass the next segment. Nice job!

Atomic Rock Paper Scissors by lucasvb 2021-10-06T19:55:28Z ♥ 2

This mashup is a great twist on two different classics, it's super satisfying to hit a big chain. Everything that made it in is crisp and enjoyable, would be really exciting to see where this idea could lead if it was built out bigger.

Unstable Stick by joewan 2021-10-05T18:29:28Z ♥ 2

Great idea with excellent execution. As challenging as it is rewarding, easy to sink a few hundred crashes in and be just mad enough to keep going. There seems to be a little variance in each jump which maybe keeps it from being as tight as it needs to be, hard to nail some of the tough segments not knowing if a bounce is going to send you farther than the last. Makes sense for the theme! A post-jam tweak would be a speed-runners dream game.

Unstable Ninja by daul 2021-10-05T17:31:01Z ♥ 5

Great game, really fun twist on QWOP. Love the flavor of the main character and backdrops. The learning curve made for a good challenge, it felt good to be shimmying around the office dodging CD's once I got my legs under me. Nice job!

Boom Box by Vanea 2021-10-05T17:16:54Z ♥ 0

I can definitely see the start of something here. Tossing dynamite is fun, I would add more reasons to start chucking sticks. I couldn't figure out what the instability was, but liked grabbing some gold at the end!

Unstable Delivery by MrBlue 2021-10-05T16:32:37Z ♥ 2

Fun to play! Has a nice feel and it's fun to decide whether to drive safe or drive FAST. The arrow heading to the goal directs you down roads, might be nice to have the arrow point directly to the delivery point and have the players forge their own path. Well done!

Vive la révolution by felixwentzel 2021-10-05T16:25:51Z ♥ 1

Nice and simple, clear goal and easy controls. Molotov's are very strong and easy to find, if those were more rare it would be nice challenge. Great job!