FoonLudum Dare ExplorerLD57 → Depths of Field

Depths of Field

By profit

View on ldjam.com

CategoryRankScoreCount
Overall2.5414
Fun2.4114
Innovation2.4615
Theme2.5715
Graphics2.2615
Audio2.1214
Humor2.0414
Mood2.2014

Comments

profit 2025-04-06 02:55

end of day one. https://youtu.be/o-l9qKWfW_Q

profit 2025-04-07 01:24

early morning progress. but had to stop for 3 hours to do house choirs! ahh. im not finishing comp. onto jam. https://youtu.be/RQ5Swr2bGXk

profit 2025-04-08 01:01

Well well well. I should of made a well game. this game kinda sucks for me. i had plans to add a way to gain points. then i thought maybe just time based is fine. But leaderboards are setup for high score not low time...only got 1 level sorted out and not exactly what i wanted. level 2 i was about to start and realized i need to do a web build and make sure it will run. that took 2-3 hours of messing around. so i'm done.

flinge 2025-04-08 03:31

so tripping and so hard

cammin 2025-04-08 04:35

Pretty hard game, but I had a neat time with it. The movement of the platforms was also fun to look at. Having a leaderboard is so cool! I haven't seen that before

profit 2025-04-08 05:49

yah leader board needs some work. im thinking lowest time would be better. now it gives a score and time bonus. but thats not really accurate. If i had another 4 hours...

profit 2025-04-08 05:51

The platforms are a little strange. at first you slid off. i tried to fix with matching the platform vector. but some platforms launch you others you stick. not sure whats going on.

profit 2025-04-08 05:52

FYI i made the leader board on level 1. thats when i called it good enough ;) try to beat me

based-on-life 2025-04-08 15:12

Very hard but love the obstacles. Would like for the movement to be a bit smoother, but overall very interesting

patatje 2025-04-08 15:14

Fun take on the theme hahah. Was getting super nauseous in the beginning but after a while you kinda get used to it.

profit 2025-04-08 18:00

@Patatje​ ahhh, i see you played all 3 (same) levels and made it to the end. nice. you are on the leader board. Thanks for playing to the end. sorry it's really disorientating.

apt-prose7 2025-04-09 03:07

Fun but challenging

broco 2025-04-09 03:08

I liked the idea of depth of field but I just found it a little annoying after playing for a while.

Level design is a little weird, like you have to stop and wait for platforms to align.

Having the perspective change made me feel like I was going super fast! This could be great if it was more like a high speed platformer

profit 2025-04-09 15:01

@broco, yah after i played a little bit i thought maybe i should of switched the time adjustment around. probably not noticible. but when you are idle time slows. and when you run it speeds up. Maybe if i had it the other way you would be like Flash and the faster you move things would slow down. and then dont make it platforms but a ground run with obsticles...if i had more time to plan this ;). My first though was ortho view but that would require me to move the world in 3d space and lock the player in order for it to look right. i tried moveing player with camera in ortho mode and it was horrible!

broco 2025-04-09 20:37

Gotcha! We all know how this is 😅

It's a really interesting idea tho! Maybe you can keep on working on it in the future 😉

alex-servirog 2025-04-10 01:01

it doesn't go full screen on itch.io for some reason. Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring). It is fun to observe the FOV change with speed

scoobysnacks 2025-04-10 09:14

i wish i could run non stop but you have to wait for platforms to align

eugenik 2025-04-14 12:46

I have now also rated your game

profit 2025-04-20 20:59

@alex-servirog yah i did add some code to try and keep player locked to platform. but didn't get it working right in the end.