thisisspy 2025-04-07 16:13
Pretty fun, although I found it much easier to just push the crates yourself rather than trying to push them with the hammer. Also liked how the sprites moved to the beat of the song
Foon → Ludum Dare Explorer → LD57 → Crates of Hell
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 624 | 3.28 | 21 | |
| Fun | 614 | 3.10 | 21 | |
| Innovation | 485 | 3.16 | 20 | |
| Theme | 721 | 3.02 | 21 | |
| Graphics | 602 | 3.28 | 21 | |
| Audio | 1 | |||
| Humor | 198 | 3.47 | 20 | |
| Mood | 613 | 3.27 | 20 |
Pretty fun, although I found it much easier to just push the crates yourself rather than trying to push them with the hammer. Also liked how the sprites moved to the beat of the song
I liked it! The game has heart in it!!!
Love the vibe of this game! After some time, my clicks followed the beat and I was in a mediative state. Wild! Funny comments as well!
I never realized kicking crates could be so much fun.....
The control scheme was very unique!
kicking the crates is super juicy, especially to the rhythm of the music
Neat little game. - Appreciate the small file size, for what a unity game can. - I like the rhythmic feeling. I am curious how you did it without the audio potentially desyncing. - The juice is very good and helped push myself through the gameplay loop to finish to the end of the game, which I think is the looping of the messages. - It feels quite repetitive. The hammer is really good to use once it's use is fully understood, and saved me lots of time.
@Cammin I used this tutorial by b3agz for the audio rhythm https://www.youtube.com/watch?v=gIjajeyjRfE
The rhythm thingy is done with pure Unity. By knowing the BPM of the music and the sample rate of the Unity audio source you can calculate fairly accurately whenever a beat should be. I think WWise or fmod would give you a beat event out of the box.
Thanks for playing :hugging:
Fun game, a bit repetitive, good graphics and juicyyyyy
Fun game! I liked how you synced the pulse of the sprites to the beat. I had more fun smacking the boxes with the hammer, even though pushing them was technically easier. Nice one!
Really loved art and music. Humor and mood are definitely 5 stars. Yet, gameplay lacks just a little depth imo. *Also crates spawning right in green zone are rather convenient ;)
@3ssthejammer yeah, crates in the green zone were actually a bug. But thought it was convenient every now and then and did not fix it^^ thanks for playing :hugging:
Very nice game! :D.
Oh, my *gosh*, does this game just keep giving you that nagging voice in your head going "just a few more, to see what happens next!". I was *stuck*. This game played me like a fiddle and reached out of the fourth wall to put me in the same purgatory as the little demon.
After I got enough looping messages I was finally able to break free and conclude that there probably isn't anything more to it, and the comments seem to confirm it, so I hope so!
The gameplay itself is a surprising amount of fun despite being so repetitive. Lots of polish and good feedback. Really generous hitboxes and I did wonder whether the crates actually gravitate towards the centre as long as your angle is close enough. Felt really good to get in that final hit and get all the goodness from the visuals as well as the audio. And what a beat!
The ongoing dialogue makes it feel almost like watching a video while doing chores. Addicting in a weird way.
I did have some issue that seemed like bugs. Sometimes crates wouldn't count and I even got a negative count one time. It seemed to stem from crates spawning within the green area at the start. I think maybe you should've avoided that in general since sometimes dialogue would disappear as soon as it started because the entire quota was filled before I even did anything.
Really cool! Hope I didn't miss anything.