a624t 2021-04-27 01:51
Great aesthetic. I love the sound track. A little tricky to navigate, but I imagine that's part of the design.
Foon → Ludum Dare Explorer → LD48 → Post Ghost
By hiquers, Aline K, luizamuller, Costa and BrayBrownie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 968 | 3.48 | 38 | |
| Fun | 1340 | 3.05 | 39 | |
| Innovation | 1006 | 3.13 | 36 | |
| Theme | 1304 | 3.32 | 37 | |
| Graphics | 107 | 4.45 | 39 | |
| Audio | 190 | 3.98 | 37 | |
| Humor | 591 | 3.08 | 33 | |
| Mood | 729 | 3.62 | 37 |
Great aesthetic. I love the sound track. A little tricky to navigate, but I imagine that's part of the design.
Lovely art! It has a very cozy aesthetic. It would be nice if the ghosts spawned a little faster maybe. Overall I'd say this is a lovely little game!
THE ART IS SOOO CUTEEEE! The controls feel really smooth too!
I love the art!
Really nice art, original. Nice work
@a624t @rawrasaur @dude-the-hero @emily-pitcher @lautaro-nosiglia thanks for playing <3
The art is SO cute!
I love this art style. Its got a very squishy/soft look to it. I did find the controls to be a little difficult to get the hang of but after a minute or two of playing I started to get used to it. Your music is great and very "Ghosty" if that is a thing music can be. I will say I found your UI to be both good and a little bad. Its good in the sense that it looks really good the bad part is that when I open both the instructions and the credits the button to close those menus is completely off screen until I put the game in full screen which is fairly easy to miss. TL;DR You made a fun game to play with good art, and good music give yourselves a pat on the pack from me to you.
I played the game for a little while, and overall, it's alright. The music and art are superb, and the game runs without issues for me (had to use full screen to see the HUD, but that's not a big deal).
Overall, my biggest gripe with the game is that things move too slowly. I was sat for a long time just trying to avoid obstacles, without using the mail shooting mechanics at all. Increasing the frequency of mail delivery would go a long way in my opinion.
My other problem is the lack of feedback from interactions you have in game. It isn't clear how to get points, and there should be a better indication for losing a letter (maybe an animation on the counter, or a having the player flash).
@theseusinabottle thanks for playing and for bringing the UI issue to us!! we will be fixing it soon
@hassan-abouelela thank u for playing and for the feedback!!we will be keeping that in mind !!
Astonishing art, so cute :)
Movement is a bit frustrating, but it can be really cool if I keep the momentum. The game is also really cute. Well done.
Great art my only problem is the movement. It's kinda hard to control the character which makes it difficult to avoid the obstacle (but maybe that's your intention).
The music and art is astounding! Very nice. Also I think it's cool that there is a credits screen :)
At first I wasn't aware that I could switch mail by right clicking because I didn't read how to play, but once I figured it out I was on my way. I wasn't aware that my mail was being stolen, so maybe some extra feedback can go a long way here. Also I think it would be more interesting if the mail deliveries could happen more often, as I find myself navigating through the obstacles more than I am delivering mail. But really fun game. I adore the music :3
Cute game! My only issue is the movement controls being a bit tricky. The audio and art are really good and the game itself is fun as well. Well done!
Really fitting soundtrack and the game looks pretty good. I did have some annoyances with controls, as I didn't manage to figure out why sometimes the ghost stopped at 90 degrees and I had to press the opposite key to keep turning. Maybe it's intentional.
Also, the speedup of the ghost was slightly annoying, as I would just bop the bottom of the screen and start from zero and then speed up to faster than autoscroll again and so on. Maybe having it so that when you exceeed a certain speed the screen also speeds up would solve this, but I'm not sure.
Overall, nice submission :)
So cute ! I love the postman and little ghosts waiting for the mail. The idea of the game is original. The art and the music are awesome. I love to play this games :)
OOO! AAA! I am a falling ghost. Letters are different. It is FUN!
This looks so cute! I loved playing it and got addicted at some point hahah a round of applause to the graphics and sounds, they are really suiting the game! Also the movement is smooth but when you touch the walls or other obstacles its a bit difficult to "ungrab" them. Congrats to the devs, amazing game overall.
Muito bonitinho ♥
Oww great graphic! So adorable character and nice sounds! I have really fun to play this game! Thank you)
The art is incredible, but it has details that frustrated me, like how to enter the how to play panel, there is no way to return to the menu and sometimes at the beginning the first fastamas you receive will receive the letter, sometimes it is a letter. q I haven't gotten it yet, so they can't increase the time or points bar for not delivering the letter to him
Nice game! I like the music and graphics, especially the UI. The controls are a bit tricky. I suggest you to put the score in HUD.
My high score was 1404.
Love the cozy aesthetic, beautiful game overall!
The mechanic is interesting and whenever I was able to deliver a letter it was a lot of fun, but the pace was a bit too slow for me, I want to deliver more letters instead of dodging obstacles!
Aside from that the controls felt great and I really liked the light-hearted music. I think it's a neat game, hope you keep working on it!
ok, thoughts:
- game looks and sounds nice - interesting idea - whereas most games have no acceleration to the movement, this has too much. It feels like trying to sprint and change direction in molasses. - the ghost moves like it wants to use tank controls (left turns left, right turns right, up is reverse in this case, down is forward), but the buttons work like normal directional keys which ends up kind of confusing. probably just make the ghost turn to the pressed direction a bit faster (maybe just turn the sprite to indicate what direction it is "moving")