FoonLudum Dare ExplorerUsers → Hassan Abouelela

Hassan Abouelela

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
202148Deeper and deeper👥Jungle Navigatorjam13503.262.942.843.133.652.943.76

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Hassan Abouelela

LD48 — Deeper and deeper

Alien Dig Invasion by Rawrasaur 2021-04-27T03:11:47Z

I've had the same experience as the other commentors: not enough copper to finish the first mission, and no clear direction to go. Am I missing something?

Also had the sticky geometry bug.

Alien Dig Invasion by Rawrasaur 2021-04-30T11:19:23Z

Replayed the game based on the author's comment, and yeah, it seems the display for the forge and armory are switched. The forge requires 10, while the armory requires 40.

All in all, it was an alright game. It had a nice humorous twist, and didn't overstay it's welcome too long. The biggest issue with the game by far is the incorrect display for the build menu, but that's a bug not a design problem.

The game would have benefited from a few things. Like others have pointed out, some audio feedback for what you're doing would've been helpful. The game also became really repetitive towards the end, just digging down to collect some resources, trying to navigate back up with the weird sticky geometry, then repeating the process again for each of the materials. It falls into the trap of upgrades being the same exact gameplay with a different texture, in which case, I think you're better off just shortening the game. This wasn't too bad though because the entire game wasn't too long.

I don't have much else to say, but it was definitely a fun little game that could use some polish.

Post Ghost by Luizamuller 2021-04-27T02:48:30Z

I played the game for a little while, and overall, it's alright. The music and art are superb, and the game runs without issues for me (had to use full screen to see the HUD, but that's not a big deal).

Overall, my biggest gripe with the game is that things move too slowly. I was sat for a long time just trying to avoid obstacles, without using the mail shooting mechanics at all. Increasing the frequency of mail delivery would go a long way in my opinion.

My other problem is the lack of feedback from interactions you have in game. It isn't clear how to get points, and there should be a better indication for losing a letter (maybe an animation on the counter, or a having the player flash).

Deep Space by Cole Hutson 2021-04-27T02:23:34Z

I spent about 20 or 30 minutes playing the game, and maxed out the upgrades. It was surprisingly fun, even if the concept is a bit overdone. The game played well, and I didn't face any issues. My biggest complaint about the game is the end screen of all things. Towards the beginning, it wasn't clear to me why I was losing (didn't notice the passive drain on the integrity).

The best thing I think you could do for this game would be adding an end screen with some info. For example, the aforementioned death reason, the playtime/distance, money collected, etc. That would give each round more value, and would leave the player with a clearer metric to judge their performance on.

One more nitpick: I'm not sure the speed upgrade was actually an upgrade, because now I have to do the same manoeuvres with least time to think and act.

Jungle Navigator by lemonsaurus 2021-04-27T03:14:01Z

@tillbold haha, thank you for playing.