Foon → Ludum Dare Explorer → Users → Hassan Abouelela
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Jungle Navigator | jam | 1350 | 3.26 | 2.95 | 2.84 | 3.13 | 3.66 | 2.94 | 3.76 |
Hassan Abouelela leaves an average of 3.0 feedback comments each event.
LD48 — Deeper and deeper (3)
Alien Dig Invasion by Rawrasaur 2021-04-27T03:11:47Z ♥ 0
I've had the same experience as the other commentors: not enough copper to finish the first mission, and no clear direction to go. Am I missing something?
Also had the sticky geometry bug.
Post Ghost by Luizamuller 2021-04-27T02:48:30Z ♥ 4
I played the game for a little while, and overall, it's alright. The music and art are superb, and the game runs without issues for me (had to use full screen to see the HUD, but that's not a big deal).
Overall, my biggest gripe with the game is that things move too slowly. I was sat for a long time just trying to avoid obstacles, without using the mail shooting mechanics at all. Increasing the frequency of mail delivery would go a long way in my opinion.
My other problem is the lack of feedback from interactions you have in game. It isn't clear how to get points, and there should be a better indication for losing a letter (maybe an animation on the counter, or a having the player flash).
Deep Space by Cole Hutson 2021-04-27T02:23:34Z ♥ 1
I spent about 20 or 30 minutes playing the game, and maxed out the upgrades. It was surprisingly fun, even if the concept is a bit overdone. The game played well, and I didn't face any issues. My biggest complaint about the game is the end screen of all things. Towards the beginning, it wasn't clear to me why I was losing (didn't notice the passive drain on the integrity).
The best thing I think you could do for this game would be adding an end screen with some info. For example, the aforementioned death reason, the playtime/distance, money collected, etc. That would give each round more value, and would leave the player with a clearer metric to judge their performance on.
One more nitpick: I'm not sure the speed upgrade was actually an upgrade, because now I have to do the same manoeuvres with least time to think and act.