Project Orpheo by zondarg 2021-05-03T16:04:36Z
Fun game with good difficulty progression. Some checkpoints on the way up would be a nice addition. Good job!
Foon → Ludum Dare Explorer → Users → Homlet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | BREAKIN! | compo | 717 | 3.05 | 3.27 | 3.32 | 2.82 | 2.12 | 1.45 | 2.13 |
Fun game with good difficulty progression. Some checkpoints on the way up would be a nice addition. Good job!
That was a great take on Undertale gameplay, with a psychological theme. I really felt I was living the fever dream by the end. Unfortunately I didn't manage to beat myself. Having more than 3 hit points in the final battle would have been helpful, even if just as a difficulty setting.
Very nicely polished arcade game. It might have been interesting if you could have worked the colour into the gameplay rather than just for aesthetics.
Very enjoyable motion, and the difficulty and pacing of the level were well tuned. I found the background made it a bit hard to see some enemies, but it was still in keeping with the aesthetics. On a side note, it looks like we both came back to haxe after a long hiatus. How did you find echo? (I went with nape for my game purely because it had more downloads on haxelib.)
Great ambience and an impressive amount of content for a compo game. The levels were well designed and fun to play. I did trip up on the control scheme a couple of time though, as I tried to aim the water up but accidentally jumped into the fire instead.
tfw you're too small to shoot bublets and all you can do is dodge bubbles and await your fate :sweat_smile:
The transitions in the music and lighting were very well executed. With some more challenging puzzle elements this idea could have a lot of potential.
Great idea, very nice aesthetics. I think this concept would work very well as a touchscreen game as after a long session of dragging on my trackpad my hand was starting to ache.
An incredible amount of content for a compo game, and very fun to play. It did feel a little rough around the edges at times; for example, the first time I played I accidentally fell through the second room without picking up the gun, so I had to restart. The player motion would have benefited from 'coyote-time' as I did struggle to jump at the end of platforms a couple of times. These are just minor details though, overall a great game!
The gradual fattening of Larry as he fell through the floors was a nice touch
Great entry! I solved the first three, but I'll definitely be coming back to look at the rest when I have time. Would be nice to have a confirm dialog before quitting, as a couple of times I instinctively went for the VIM command to save my code, and instead quit the entire program from pressing escape.