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Adrestia: Sublime Balance
Adrestia: Sublime Balance
By ldd
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1522 | 3.36 | 39 | |
| Fun | 2061 | 2.87 | 38 | |
| Innovation | 729 | 3.54 | 38 | |
| Theme | 2086 | 3.14 | 39 | |
| Mood | 2085 | 2.80 | 36 | |
Comments
diego-mg
2020-04-21 03:44
Really cool blend between a turn-based combat and idle mechanics. I wanted to incorporate something similar to one of my projects. It looks very neat, and cool that you animated it.
Also, kudos on doing the skill tree! Great job!
Hello! Congrats on your game! I find that the most valuable playtesting feedback is given while playing so I use voice to text while playing and narrate my experience. Below is my feedback!
Both the theme and art looks really interesting right off the bat okay the first toll was at oil I didn't have to do anything. So now my white old can heal themselves and I want kept attacking itself okay okay what time is it in proud Waters my wife how how to use damage and I couldn't change it. I can't change the old ring after I start clicking okay I can't tell if my wife owl is dying or not but now I'll worse is snake the all attacks itself in dice okay I can buy different things I haven't seen poison yet so it's by a black magic really liked again with the feedback isn't there I don't fully understand what's happening okay I like white owl kill myself or as the enemy is attacking and I appreciate the auto next turn I wish it wouldn't get them checked every time has a really interesting aesthetic I like the Le but I have a hard time understanding what's happening or deciding on what the right move is at any given time but just going to the next turn seems to be giving BP's bonus points bottle balance points yeah balance points so I can like magic 2 and white magic tree what's a Gambit slot okay
techsec
2020-04-21 04:07
It's a neat concept just that its incredibly overbearing. Perhaps it would be better if you started with only self heal and self attack and then worked your way up. As well its quite easy to win by just setting both enemy conditions to be self heal. The animation is really good!
Dig the pixel art and the concept. The skill tree abilities seem like they make a real difference which was cool to see. Nice work! Fun game
maxathon
2020-04-21 04:08
This is very interesting. The mashup of RPG, skill tree, and meta genre (game design game, sort of like Baba Is You) is unbelievably clever.
I felt like I was rewarded more for failing than for succeeding in battle. Was I right? Balance issue maybe, or else it's something I just didn't understand.
I would love to see a take on this with some more time for working out kinks and adding polish. Super impressed.
The pixel art is done well an dthe skill tree is a nice touch.
This is an amazing puzzle game! It took me a bit to understand how it worked, but this is an incredible idea, and a great execution! It looks great, is easy and intuitive to control, and most of all, fun! Great job!
vinterdo
2020-04-21 04:13
Really cool idea, with great potential for replayability. It really changes way you need to think about battles, not think about winning fight, but either winning or loosing at given time. I also really dig your art style.
What I don't like, is GUI - at beginning I had no idea what to do to open menus, buttons were greyed out and i didn't know why. I recommend doing "corridor testing" (google it) on your friends or family during development - that really helps.
Great job, i really enjoyed playing your game
Looks very nice, wasn't totally sure what many of the abilities did but had fun nonetheless.
toad
2020-04-21 04:20
Really cool game! I was missing a reset button though, for being able to end inifinte battles.
I like the artwork and the tree unlocking things. I think i could've used a better explanation of what the buttons do. Self vs foe is pretty explanatory, and the attacks are too. But the middle part kinda lost me. I found it much easier to just do "auto" than try to change the settings (but I think that defeats the purpose of playing).
My last point of confusion is at the top it says you "aim to keep all entities alive" but are awarded points only if one dies in a particular number of turns.
Overall, cool concept though!
Really brings the theme in well, in a RPG aspect. I don't know if it's a bug or not but you can still change the order of commands during combat by clicking between the buttons. Really enjoyed the mix or strategy, however due to the gap at 5BP per fight, and the level of thought that needs to go into each "battle", it can be a lot to grind all the way to the last upgrades. Lots a fun, really well presented.
Really ambitious concept and interested to see where it goes if you choose to continue working on it. I had a bit of trouble discerning what all the different skills and abilities could do, which caused me to go with a trial and error approach. Would like to see the information be presented in a bit more digestible manner, like maybe a popup when you hover over an ability in battle to get more information of the damage/heal/etc.
ldd
2020-04-21 04:42
So! I'll try to address as many people as possible. Keep in mind that I rushed, really rushed to get most of the things out there. I hope that I can get to polish this a little bit more.
@toad The initial idea was to have a story mode where balance was explained and you are a god that oversees battles to guarantee no side wins too much. In the end, I just had to rush to make something playable, time limits and such. I hope you understand.
@matthew-bond The status need you to try them. sleep and rest should make intuitive sense, while blind prevents physical attacks every couple turns (you have to learn the pattern) and shell/protect multiply your defense or magical defense. The others are black magic element attacks or white magic that heals you in some way.
@vinterdo *sighs* you are so right. SO SO right. I really wanted start with story mode in which in your first battle you are powerless for story purposes. Also, I hard-coded that and I wasn't able to change that quickly enough for the endless mode. I have a branch with tutorials1 (not kidding you) but I didn't include it for lack of time. Oh well, I'll see if I can improve that, but it is not my highest priority right now
@nathan-dimmer I love you
@maxathon Yes, the waves need a lot more thought and work put into them and there were a bunch of things that I left out because I didn't have time.
@techsec I rushed. But yeah, I thought about making sure that at least one command was an attack one but I had no time to implement it. I did realize it was easily exploitable but the point is in the 'idea' behind the game. With more time, I'm sure I'd be able to flush out a LOT of balancing issues.
@diego-mg The board (or tech tree) is using an open source project i made. here's the link: https://ldd.github.io/react-tech-tree/
ldd
2020-04-21 04:45
@madalaski Yes, that's a bug. Thanks for noticing it! And I added the BP costs literally 3 seconds before submitting so... let's say I didn't have much time to balance everything. I hope I get to fix that and other issues in the upcoming days.
Thanks for playing!
orsi
2020-04-21 06:27
Hey great game! Really love the visuals, nailed the retro pixel art from the SNES era.
Beautiful art style, and loved the idea. The concept is really strong, very reminiscent of Baba Is You. It is quite easy to win, but also fun to experiment! Really wish there was a story mode, but time restrictions are hard to keep to and I think you've done a really good job!
yarl
2020-04-22 05:22
Awesome art, setting gambits for auto battles... yeah this is a lot of fun. Nice job.
erebus
2020-04-22 10:09
An amazing technical achievement. Thanks for bringing it by the stream!
nazorus
2020-04-22 17:42
Interesting concept, this is more planning ahead than improvising a fight, almost to the point of putting together an AI. There's a lot of potential in this.
I didn't have any audio, I don't know if that's normal.
The pixel art is beautiful, by the way :v:
aret24
2020-04-22 17:53
Your pixel art is gorgeous, gameplay is too!!! I have got one bug, I pressed skip at the final 15 turn, and I got 16 and I got stuck because it never stopped :(
But overall this entry is well made and very polished.
P.S. I would love to see story mode, or maybe it's made but I haven't unlocked it yet?
I agree with earlier comment, a reset button would be nice. I had to read the instructions to understand what was going on, too, but that's sometimes part and parcel with a LD game. :)
Do like the art and presentation, really wish it had music/SFX.
I agree with earlier comments,I had to read the instructions to understand what was going on, its grate the mechanicals, nice work!
aspect11
2020-04-29 03:20
Really liked the pixel art there ! but idle games is not my fave. cuz i cant play them well xD but i liked it !
This is a real neat homage to FFXII's gambit system, which noone has done much with lately.
I had some more concrete suggestions, but it looks like you covered them all in the first post-jam version, so I'll just wonder if the game might be more engaging if you made all the actions have bigger effects. It would up the pacing a bunch, but also provide more meaningful ways to fail to have drawn out combat.
I might also put the BP reward conditions in the game somewhere(unless I missed it), it took me a while to figure out that part.
I didn't really get it at first, but after reading the rules and stuff I really love it.
A bit hard to understand, but fun nevertheless