Foon → Ludum Dare Explorer → Users → jamiebearcub
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | The Village | jam | 1764 | 3.26 | 3.27 | 3.30 | 3.38 | 2.75 | 2.82 | 2.89 |
jamiebearcub leaves an average of 3.0 feedback comments each event.
LD46 — Keep it alive (3)
Just One More by Double Top 2020-04-21T04:45:40Z ♥ 1
I like it! I'm not very good at dodging so i didn't get very far, but I like the art style and the simplicity! I'm not sure what the white and green bottles do though, and I didnt see a counter for how many i had collected.
edit: I tried again and found the parasite in the third room so i didnt have to dodge much :P it was a fast playthrough though
Overeat by Nodlehs 2020-04-21T04:32:50Z ♥ 1
It probably would have a longer entertainment value with local co-op, but I definitely enjoyed it! Bonus points for sound effects in the outhouse!!
Adrestia: Sublime Balance by ldd 2020-04-21T04:26:02Z ♥ 1
I like the artwork and the tree unlocking things. I think i could've used a better explanation of what the buttons do. Self vs foe is pretty explanatory, and the attacks are too. But the middle part kinda lost me. I found it much easier to just do "auto" than try to change the settings (but I think that defeats the purpose of playing).
My last point of confusion is at the top it says you "aim to keep all entities alive" but are awarded points only if one dies in a particular number of turns.
Overall, cool concept though!