swoolfeek 2021-04-27 05:20
It`s great and fun. Moving animation looks cool but a little bit annoying to wait so long every turn.
Foon → Ludum Dare Explorer → LD48 → Deeper
By eoshadows
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 590 | 3.70 | 26 | |
| Fun | 813 | 3.41 | 26 | |
| Innovation | 1160 | 3.04 | 26 | |
| Theme | 1080 | 3.52 | 26 | |
| Graphics | 350 | 4.16 | 26 | |
| Audio | 679 | 3.47 | 25 | |
| Humor | 1342 | 2.07 | 21 | |
| Mood | 400 | 3.89 | 26 |
It`s great and fun. Moving animation looks cool but a little bit annoying to wait so long every turn.
@swoolfeek Thanks for the feedback! I'm glad you liked the game. Honestly I get what you're saying - I actually thought about that at one point, but by then I didn't really think I'd have time to redo it. I couldn't even get to some things I wanted to as it is unfortunately ^^; Again though, thanks for the feedback! I hope you have a good day (or night, whatever time it is for you xD)
I really liked the audio. Art and gameplay was cool. I fell like keyboard move might have been batter. Nice atmosphere though.
@ryan-harriman Thanks for the feedback! I'm glad you liked most of the game. I wasn't too sure about how the music turned out, so it's nice to have some insight on that.
I have to agree with what others said, especially when the level design means making a lot of steps which could be made in one move if the control sceme was different, still a good game though!
@taximan981 Thanks!
cool game , nice idea , if the character animation is faster it would be more fun to play , Nice work
Great at the beginning but terribly frustrating at the later stages due to very slow movement. But the mood and the graphics are great!
The UI, level transitions and graphics were great and very polished. I was not sure about the music when i first started playing it as ut seemed so slow but as i kept on playing it started to grow on me :) I think all it needs is some more SFX on things like the rocks sliding or the breaking the wall.
Love this game simplistic in gameplay but really enjoyable
I think the slow movement animation adds nothing to the game, just prolongs it for no reason. It is better to either speed it up like 2-3 times or remove it completely. WASD controls would have been better. Liked the gameplay and visuals. Good job.
@katreenashy Thanks for the feedback!
@tangiblegames Thanks for the feedback! Yeah, I get that - I was thinking of, after the jam possibly, updating it to where short movements don't trigger the animation (or at least, get a different, much quicker animation.)
@bonzille-games Thanks!
@skoopidy Thanks for the feedback! Yeah, and can see that. Perhaps I'll change the animation to something much shorter after the jam, like something similar to when the spirit moves into the stage after a transition.
A really sweet ending. A little more differential to indicate what was and wasn't traversable would have helped. Maybe some stone or brick textures. A nice take on classic Sokoban puzzles. I really liked the last puzzle.
this games looks really nice but it moves like molasses i got really happy when i reached the white guy, im surprised how nice the level design was ok it had its moments, im looking forward to what you make in the future
Nice game, I can see it being its own game with lots of levels on mobile or another touch device. Agree with others about the animations.
Played through the all levels. Very nice and cute game with adorable ending. Animations really helped to make the whole game feel fluid and were nicely done. However, I think the animation was sometimes slowing me down when making more quick movements.
Cute graphics, although I don't know why you stuck with the 2 directional movement if you can still teleport wherever, it feels just a slight bit slower than it should. Loved the animation, might like a deeper soundtrack a little better though, good game!
@dk5000p Thanks for the feedback! The traversable squares are all simple, whereas the obstacles have more detailed rock designs, but I agree the indication could be made a lot more clear. I'm glad you liked the game though!
@lees-pac Thanks, I'm glad you liked my game!
@dzejpi Thanks for the feedback! Yeeeeh I'm seeing that the animation is ending up as kind of a flaw. I'll have to look into shortening it after the jam. I'm glad you liked it though!
@cg-smoothie Thanks for the feedback! I see what you're getting at. I'll probably tweak the movement a bit after the jam and see what I can do.
Really really cute puzzle game ! The music and the graphics are cool (I love the movement animation). I think you should indeed increase a bit the movement animation speed but it's nothing really important. The game feel is good and I had a great time resolving the puzzle. Good job !
Very nice game! Visually pleasing, presentation is very nice, audio is nice and mellow, the puzzles are solve-able without much frustration (they could be a little harder though).
The main thing I'd suggest is faster movement. The lag time between each move can get kind of tedious when there's a lot of maneuvering to do. I do like the animations, but I'd probably remove the "shrink down", just pop some fluffy particles and start flying. The "grow bigger" one is fine, but should be interruptible if I want to move again while it's playing.
Overall a good, solid entry that doesn't overstay it's welcome charm!
very cool game the movement is a bit annoying but overall 4.5/5
@ismael-rodriguez Thanks for the feedback! I was actually thinking of the same animation solution. I would have used it in the entry version, but I'd already spent so much time on the shrinking animation that I didn't feel like I could risk taking the time to reduce it to a particle burst. ^^;
@hamzaplayssssssssss Thanks for the feedback and rating, really appreciate it!
@shin0nome Thanks for the feedback! I'm glad you liked the game!
The main character is a really adorable ghost. The game itself is a nice relaxing (=not hard) puzzle. The music makes for a nice atmosphere.
@flying-dog-fish Thanks for the feedback! ^^
Simple but fun gameplay. The only thing I felt myself wanting was the ability to move quicker and I think it would feel more natural to move using the keyboard.
@legavroche Thanks for the feedback!
I can see that the slow movement is a common complaint here. I definitely agree. I see two possibilities for improving the movement: 1. Allow the player to click anywhere on the screen that they are allowed to move. I think, in this case, the game should also draw the path showing how the player is moving, so that the rules of the movement become clear (i.e. have to move as a series of vertical and horizontal movements, can't move through walls). 2. Cancel the movement animation when the player clicks on a new spot. E.g. I could click two tiles to the left then immediately click two tiles above that, and the player character would move to both of those spots in quick succession -- I wouldn't have to wait for the animation to complete to make my second click.
Aside from that I loved the graphics and music. I got a sort of Stardew Valley vibe from the game--the music and environment remind me of the mines in Stardew Valley. Either way I think this game might have some of my favorite graphics I've seen so far this Ludum Dare.
I liked how the game tutorialized the different mechanics. A particularly fun moment was when I learned I could teleport into the walls--I especially like the slightly darker wall tile as it suggested I should maybe click there, and then I realized I should try to keep clicking farther into the wall.
I think that the puzzles could perhaps use a bit more depth. I didn't really have to think through any of the puzzles that were in the game as it stands.
I enjoyed the ending of the game. Very nice.
Overall this was a nice experience. The graphics & music really sell the game, even if the movement is a bit frustrating.
@honey-pony Thanks for the feedback, as well as the suggestions! I'm glad you liked a lot of the different aspects. I definitely agree that my puzzles could use some work - I still need to improve on my puzzle-making skills ^^;