jaco-van-hemert 2021-04-27 12:06
A nice idea and ambience, but aiming the weapons seemed practically impossible (unless I was doing something wrong?). Also a bit quiet maybe? I did like the exploration and upgrading though.
Foon → Ludum Dare Explorer → LD48 → Neptune's Whispers
By jortvd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1101 | 3.42 | 21 | |
| Fun | 1307 | 3.07 | 21 | |
| Innovation | 1082 | 3.08 | 20 | |
| Theme | 238 | 4.13 | 21 | |
| Graphics | 619 | 3.92 | 21 | |
| Audio | 730 | 3.41 | 20 | |
| Mood | 1026 | 3.42 | 21 |
A nice idea and ambience, but aiming the weapons seemed practically impossible (unless I was doing something wrong?). Also a bit quiet maybe? I did like the exploration and upgrading though.
Its a tough break when the enemies spawn above you and you can't shoot them, they can completely block your exit path as there's only 1 way to the exit. There's real promise here but I just move to slow to finish it! Really cool take on a Motherload-like game though.
Very fun, i really like the concept and the way it plays, i think the design itself is very nice, i'd have very little to add honestly, my only criticism would be to make it a tiny bit faster to move around, it feels heavy and clumsy at time, but overall incredible work, very solid and fun! Also, very fun take on the Wellerman for the soundtrack :p
Would be nice to be able to dump some resources if you're at risk of dying. The aiming cones could be a bit clearer, plus the cannons aiming would freak out and spin to opposite direction(upward) occasionally. This wasn't an issue with the harpoons. Pretty cool game
Quite nice design of the wooden submarine. I really liked this whistling melody:) Overall I felt like this submarine was moving way too slow and I had some problems with aiming during defending myself. But other than that, good job!
The music fits soooo well! :v:
A cute, simple yet fun game.
My feedback: - Insanely great cover of the song - Pleasing, well-fitting art and aesthetics - Simple, yet fun gameplay
Although I agree that controlling the submarine can be a bit frustrating at times, it gives Neptune a heavy feel. I assume that this is what you were going for in the first place.
All in all, great job, fun game! :shark: :octopus:
Cute music. Game was a bit slow to hold my attention. Got halfway though looking for enough iron and was reluctant to continue. Art style was nice.
It's hard to fight a bit but overall its a fun game and i love the music :D
Love the music and the graphics, a few things I noticed are - It took like 2/3 minutes to load (Maybe that was just me) - After my first death Some wood resources were displayed again but the attack did nothing to it, so that was a little confusing.
Overall fun experience though! :D
I had issues with the controls but I like how this game looks and feels.
The game is cool! I have a bug when I upgrade the submarine. The spears do not trigger the wood anymore... Otherwise the graphics is cool! Thank you
Love the art, and I will always 100% vote up a catchy sea shanty! I do concur with everyone saying that the aiming/shooting is a bit dodgy, but I think the main issue is the super slow movement overall. I like the mechanic of treasure reducing the air meter, that's pretty clever.
Really liked the music and overall style, but as others mentioned, I found it tough to control the shooting. It felt like sometimes it would launch the other harpoon and not the one I intended. Not sure if I missed this, but I also think there should be some mechanic to refill the air gauge when deep in the caves to avoid needing to constantly resurface as that breaks the fun explorative aspect.