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Big Mood
Big Mood
By ursagames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 398 | 3.61 | 28 | |
| Fun | 421 | 3.46 | 28 | |
| Innovation | 945 | 2.90 | 28 | |
| Theme | 912 | 3.09 | 28 | |
| Graphics | 299 | 3.94 | 29 | |
| Audio | 268 | 3.58 | 27 | |
| Humor | 445 | 3.11 | 28 | |
| Mood | 378 | 3.50 | 29 | |
Comments
lectvs
2018-04-25 02:51
Eyyyyyy, great game! I don't see many FPS's in Ludum Dare, so props to you guys. The combat could use a little work, as it was mostly just clicking as fast as possible from far away. The characters added a lot to the game, though it admittedly took me a while before I realized you had to press E *on the text, not the character's sprite*. Overall a solid entry!
Great game, sensitivity is a little annoying but the rest is amazing.
Nice game you got there buddy.
Lovely game, the graphics and sounds are great too. Very good entry
Loved it! Apart from a lack of interesting AI for the little creatures when fighting, basic gameplay was satisfying (but you should add the Crouch button in the instructions for players not used to KB/M FPS such as me).
It was surprisingly fun to talk to the 3 characters and I can see where you were going with your dating sim aspect. Though, as said above, a trigger zone to press E or aiming the character would have been way more intuitive than aiming the text to talk.
Music was awesome too.
mr-field
2018-04-25 15:56
Super nice little game, while I wasn't a huge fan of the shooting sections due to the high-healthed, simplistic enemies, I found that I enjoyed dealing with the characters so much that I replayed the game countless times in order to get an ending I liked. The one where everyone trusts you. :)
Also the doom interact sound imitation was just sublime.
nonimad
2018-04-28 11:11
That was awesome! I wanted this to be much much longer! I think what especially got me were the graphics, which are lovely and well-done! The fps part was a bit too much spamming click, but fun overall!
Really great work!
Overall:... Fun:... Innovation:... Theme:... Graphics:... Audio:... Humor:... Mood:BIG
please lave a web version
@lectvs Thanks! I agree about the combat, it was just low on the priorities compared to getting the conversation system in place and working. I get the intuitive part of pressing E on the character... but we didn't think of a better solution. Thinking on it now we could have made it so that hovering over a text choice highlights it and pressing E will just do whichever choice is highlighted. Lessons for next time!
@glorious-kittens Sorry about that! It was only tested on one computer, the PostJam version does have lowered default sensitivity and sensitivity sliders in the options menu =)
@velocity7 Thanks friend!
@paulo-brunassi Glad you enjoyed our entry! I really like what the whole team managed to pull off in 35 hours!
@anthony-krafft Good point on the crouch instructions! I added that in! I love the music, I feel like our musician nailed the doom mood.
@mr-field Oh wow! We are so happy that our game generated enough interest in someone to actually get the good ending! The enemy placement was put in last minute and I agree they are a bit meaty and spammy- definitely something to polish next time around.
@nonimad Thank you so much! It was so much fun working with multiple artists who brought the project to life!
@sebastianscaini This is the response we never knew we wanted. Beautiful :')
@pond-loach Unfortunately there was some issues exporting a web version- I tried but the exported version was unplayable, sorry about that :(
https://ldjam.com/events/ludum-dare/41/super-slime-slasher-ultra/ambysts-daily-recommendation-11
Freaking YES! That was hardcore awesome xD Super polished and well done!
sfey
2018-05-05 14:50
Really cool game, played it several times, trying out the different endings. Everything looked great, worked smooth and was satisfying. Also loved the music! Very good job! :)
dovakla
2018-05-07 19:18
Good game! Like others said, the combat is simple and doesn't feel great, but the characters are all fun and have a lot of personality. How do you get the good ending?
Great dialog, really enjoyed trying the different options. Graphics and audio were great and really fit the gameplay.
@ratherjolly Thank you very much! I'm surprised at how much actually got done this time around
@sfey Someone else who played it multiple times! This makes me so happy! I always think that multiple endings in LD games are wasted as most people won't take the time to get them. I think it helps that our main game is pretty short once you know what to do though.
@dovakla Thanks! I think making the enemies less meaty might have helped a bit with the combat... next time! The good ending is based on your conversations with the other characters. ~~You need to get the best outcome with each of them where they warn you about the others and not kill anyone~~
@legavroche Thanks a lot! We had multiple people working on the dialogue so it's a miracle it all fit together!
adhesion
2018-05-13 17:27
Cool, I dig the concept and the doom-style MIDI music. The FPS gameplay was basic but functional. With the dialogue options, it sort of felt like I had to figure out which characters to trust, but there wasn't enough information on that front so I didn't kill any of them. Still didn't get the good ending though, I'm wondering if I skipped some dialogue on accident. (the "..." option doesn't imply "exit" to me, it implies that the character has more to say) I also got tripped up by having to click directly on the "talk" text. Still pretty fun to explore the story, nice work!
m-dam
2018-05-14 16:40
It's broken, I can't talk to the characters.
@adhesion Thanks! Good point about "..." as it's used multiple ways in our dialogue, if it's the only choice then it does imply there is more to say, if there are other choices then it's being silent. To get the good ending you have to do the perfect dialogue choices with each of them after returning from below deck (on second round of talking to them) - they will warn you not to trust the others if you selected the right options.
@m-dam Sorry about that, it's not that intuitive, but you need to look at the text choices then press E, not the characters. I noticed that gave a lot of people problems and it's something that we didn't think of a work around for during the Jam as that's how you select different text choices when there is multiple options. Thinking back on it I should have made it so there's a "default" choice and highlighting the text just changes which choice is selected so you can press E on the character or the text.