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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201843Sacrifices must be madeRing of Sacrificejam8552.982.732.943.122.362.133.14

Performance over time

overall score (left axis) percentile (right axis)

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Feedback left by nul

nul leaves an average of 8.5 feedback comments each event.

LD44 — Your life is currency (1)

Darkling by jordantanner 2019-05-09T08:20:14Z ♥ 1

Was fun, definitely a good concept, very Devil Daggersy, except more focused on rushing for upgrades than trying to dodge every single thing that exists.

Balance wise, there's one major issue. You are practically invincible so long as you can hold W and mash right click, after you get about 200 hp + both regens. I think a good solution to this is to have regen be a flat rate instead of % based. Sure, at 100 hp, you only regenerate 6 (4 if it doesn't stack?) hp. But at 200 hp, you regenerate 12 hp. 18 at 300 hp. etc. This also makes the 'free right click' upgrade a downgrade. Because the amount of health you would save is not worth the amount you would just regenerate if you still had all that max hp.

I think a 'skill tree' type system might be nice, too. That way, if you want to stack up on regen, you'll miss out on things like grenades and maybe some damage reduction.

LD43 — Sacrifices must be made (16)

Machine Godz by Beardmage 2019-01-08T03:56:24Z ♥ 0

Very neat game you got here! It's probably for the best that I didn't play it during the rating process, seeing how the LD version actually doesn't work for me. With KB+M, character just swings once as soon as the game launches, then doesn't allow me to melee/shoot/dash. With a switch controller, the character just constantly moves north shooting in random directions. The latter still happens in the 1.1 version, but I can play with KB+M in 1.1.

Colony by Tim Eriksen 2018-12-31T08:47:36Z ♥ 1

Pretty solid concept, really like this one! I kinda suck at it but, I'm sure balance would be less of a concern over things like... more content and progression if this were to be developed post-LD. Would've been nice with music but the sounds are very satisfying and clear.

Manned Missile Master by Capital-Asterisk 2018-12-29T19:23:20Z ♥ 0

One big issue I had was dealing with the camera. Going through tight turns on the last level. Don't find out where the corners pop out until it's already too late to adjust.

Otherwise, very nice game, especially in art and sound!

Inked warrior by Artem Kuzhenkin 2018-12-29T09:07:53Z ♥ 0

Made it to like wave 42 by sacrificing the gun until I could not shoot, and it seemed to be automatically reducing my move speed after that point, despite clicking the gun still, but I was still able to manage with just the laser and the sword. I ended up needing to do other things.

Interesting concept though!

Pecto by rodel77 2018-12-26T10:44:26Z ♥ 1

Pretty interesting game. It could definitely use a uh, less awkward movement system though. It's such a tedious process, with the speed, the vision, and also the noise. And also, it would be nice to have some sort of indication for which effect took place from random cards. For healing, sacrifice, and duplicate, it was pretty obvious, but other cards not. An end goal would've also done nicely. Maybe killing the snowman could've been a 'game end' screen. As for bugs, I've encountered two. One, is that the "enemy loses 6 turns" card does not remove itself from your inventory on use, nor does it leave the use/disenchant/cancel screen. Another is that the snowman is labelled as a cute ghost after it respawns.

The card and gem mechanics are very neat though, could definitely see where this goes as a full adventure game. Random equipment with enchantment cards? Progressively better cards as you get further into the game?

The Hero Code is Here! by Dzmitry Pukhouski 2018-12-23T22:37:43Z ♥ 2

I'm not entirely sure what purpose the formations served, nor what the different 'skills' of the main character did. The combat was also way too mindless. Focus all attacks on a single enemy to reduce incoming damage as quick as possible, then heal any injured party members. I feel as if more time should've been spent on adding some more depth to the combat. If the different characters had any stat variations other than "this one heals and this one attacks", then I was completely unaware of it.

The mood of the game was pretty nice though, good use of music, graphics, and incorporating them along with the theme into your game.

One for Another - A tactical combat game by muffty 2018-12-14T20:40:25Z ♥ 2

I may have a bias for SRPGs in general, but I really liked this! I didn't have much time to actually beat it, but it has some pretty interesting mechanics!

Fruitful Reward by Mohrro 2018-12-10T21:30:41Z ♥ 1

Everything is pretty good about this game, except two problems. Enemies can shoot through bodies and you can't. Dodging the star enemy shots becomes nearly impossible when there's more than one horizontal from you. Your hitbox is huge and it's topped with a pretty low jump.

Cute Army Conquest by MestreRothLD 2018-12-10T21:21:54Z ♥ 2

Very interesting RTS game! The existence of bombs both satisfying the theme, as well as the problem with having 'equally produced units'. You really have to micro manage your units to minimize losses and open up potential to attack. The graphics are really cute and the sounds are great!

Planet 43 by MyFriendTames 2018-12-10T21:12:04Z ♥ 1

An interesting idea at the very least, and, interesting graphics. And hey, you've got a lot to be proud of for being an amateur and submitting your first entry.

As for the game itself, it definitely needs some rebalancing, or new mechanics introduced to balance it with. You can actually avoid ever having to sacrifice just by spamming left click. The points gained greatly outscale the points lost. Up until you crash of course.

Our Shared Agony by SUNY GDC 2018-12-05T06:27:39Z ♥ 1

Seems like it has promise, but unfortunately the game does not seem to work. Out of what I know is intended, is that the floor tiles indicating a 'doorway' are just a little bit confusing. I thought they were just odd looking walls. I am strongly curious about how this game could turn out though. Do you have any plans on continuing work on this game?

Throwing Shade by Casey Macneil 2018-12-05T06:21:29Z ♥ 1

Could be a great game if the physics were fixed. Having a lot of 'rubber banding' trying to jump into that hole behind the door was painful. But good sounds, music, graphics, and a neat little twist on the theme. Many out there believe the sheep must be sacrificed, but there was I, actively proving that the sheep did in fact not need to be sacrificed.

Bloodlust X by Mitch Cutler 2018-12-05T06:10:50Z ♥ 1

The theme and the atmosphere is amazing, paired with the sounds and music as well. Could've easily been 5 star graphics if the hand models were original work, as well as those flickering black cubes not being there. But I definitely do not find the game fun. The controls are pretty bad. No pitch control, very high yaw sensitivity. And with only two buttons that aren't WASD, didn't feel necessary that one of them had to be B. I died simply due to... If the game is RNG based on it's layout, then I died to that. If it's static, then I lost simply because I didn't have any way of knowing which door to choose.

But this atmosphere is great. You should either improve on this project, or bring that same style into a new one for sure.

smite by zanders3 2018-12-05T00:18:07Z ♥ 1

Fun, but wow this god is nearly impossible to please. I was keeping the bar steadily low and suddenly all my houses blew up. Great work though!

Organic Harvest by shujal 2018-12-05T00:10:53Z ♥ 1

The first game so far that I've wanted to play more than once! Everything about it was good, other than as Silvae said, connecting the veins was sometimes a bit tedious.

LayDownLives: Coup Coup by Dazzumbledor 2018-12-04T23:12:19Z ♥ 1

"You survived for 145 seconds by sacrificing 92 of your eggs. Was it worth it?" A question I was asking myself 10 seconds into the game. Am I only producing eggs to protect my egg production? What do I gain in the end? I love it.