FoonLudum Dare ExplorerLD43 → Manned Missile Master

Manned Missile Master

By capital-asterisk

View on ldjam.com

CategoryRankScoreCount
Overall1223.6923
Fun1133.6123
Innovation2693.1423
Theme2773.4023
Graphics1503.6623
Audio513.7722
Humor983.3820
Mood1963.2821

Comments

myfriendtames 2018-12-04 04:55

An interesting game, good job! :smiley: :v:

jhell 2018-12-04 20:46

You did pretty well for going full 3D! I'd have liked the game to be more low-poly like the cave level (that I couldn't beat, it was a bit hard to parse). But the level of polish is impressive and I liked the humor in mission descriptions and victory/defeat texts :)

nick-rafalski 2018-12-05 02:08

Nice game! I really like the graphics and audio. The writing is also funny. The 3-axis movement is actually really easy to get the hang of, and not too slide-y which I see a lot. My only gripe is that the hitboxes on the targets and some of the obstacles seemed too unforgiving. In reality, they were probably 100% accurate, which is nice, but it was frustrating to feel like I made it through a 'rocket shaped hole', only to clip it by a millimeter. Still, very nicely done

josh-bothun 2018-12-05 03:57

Cool idea :) It really made me want to play it with motion controls

sanyingli 2018-12-05 05:37

The ship moves very cool like you said, it reminds me "elite dangerous", it's a pure 3d space ship control. Hit the moving target a kind of hard in the beginning. Overall good game.

pickens-inc 2018-12-23 12:40

Wow, this is really fascinating.

The movement actually feels really satisfying, something that surprised me with the fact that keyboard-controlled vehicles were never something I was a huge fan of. The concept was fun and silly, and somehow, every start to the mission harkened back flashbacks to Armoured Core, for me. Not sure why, maybe it's the way you're dropped in, initially.

The graphics were quite charming, especially of the missile itself, though they were a cause of some frustration. The lack of decent lighting and shadows meant I had a lot of problems with perspective sometimes. This was especially prevalent when trying to figure out in De-Automation as to whether I was in front of or behind the missile, and even moreso in Boring Game, where sometimes I would not be able to tell where the turn was since the back of t he cave looked like it was part of the walls to my left and right. I also once thought I was looking at a red sky with the sun, when in actuality it was the solid wall reflecting the light attached to my rocket.

These were nitpicks though, and I really did enjoy the game, and its variety was really nice. The sound design also was brilliant, loved it a lot.

Well done!

skosnowich 2018-12-23 12:48

Many deaths

That last level was really hard. Probably lost most of my pilots there. :smile: I needed some time to realize, that the hole in the third level short before the end was actually a hole. Thought that the game was buggy there. The different levels were very nice and diverse.

Loved the movement of the rocket and also the art style. Minimalistic and very appealing. The possibility of changing the controls before each start was very nice. The soundtrack was also very fitting.

raphael-maia 2018-12-26 16:13

I liked the controls a lot, and it's very well fitted into the theme.

bificommander 2018-12-28 20:06

I'll admit, I didn't get the last level. I got to within 150 of the target, but that tiny twisting letterbox where I couldn't even tell which way it was turning was too much for me. And dodging turret fire does feel a bit RNG-ish. Still, a lot of fun to be had here. Well done.

nul 2018-12-29 19:23

One big issue I had was dealing with the camera. Going through tight turns on the last level. Don't find out where the corners pop out until it's already too late to adjust.

Otherwise, very nice game, especially in art and sound!

acaral 2018-12-29 19:44

I love rail shooters, so I can only appreciate your entry :wink: In any case the music is very great and dynamic like your entire game otherwise. Nice job!