codesity 2018-12-05 15:27
I can't play in VR, but it looks cool. Hope you make 2 versions like VR and normal ^^
Foon → Ludum Dare Explorer → LD43 → Catchey 2 (VR Only)
By shadowbrain
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 5 | ||
| Fun | 4.00 | 5 | ||
| Innovation | 3.33 | 5 | ||
| Theme | 2.50 | 6 | ||
| Graphics | 3.87 | 6 | ||
| Humor | 3.66 | 5 | ||
| Mood | 3.75 | 4 |
I can't play in VR, but it looks cool. Hope you make 2 versions like VR and normal ^^
Nice to see a VR game. Once I got into the swing of catching it was fun, although it didn't feel very balanced. It seemed to reward you more for catching bigger things even though they're a bigger target and I'm not sure the grip mechanic was necessary, it got in the way a bit. Also quite often I'd be rewarded with catch cubes but they wouldn't appear in my inventory. I liked the general feel and it was good use of the VR controllers
I cant play VR too but take my respect to you guys. I was working on VR and it's not so easy to make something for the short period. Well done!
I DO have VR but I can't get this to work on Oculus. I can look around the world in VR but the controllers are not recognised. Looks lovely though :) keep up the good work.
You make it quite hard to find you LD page from itch.io. You should add a backlink if you actually want ratings :smiley_cat:
Don't have VR but I am impressed that someone amde in a weeknd
You're right! I forgot to fill out the LD link on itch @saoi-games thanks :)
@designernap it uses the new SteamVR input rebinding, try going into the steamVR overlay in VR, bottom right settings, lowest option should be "Controller binding", there should be a selectable binding there somewhere for Rift...
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/350109951
I was on a Vive but couldn't get the Grip or trigger to take any action. I am uncertain how to troubleshoot the game.
The white text was also very hard to read. It needed to have a gray/dark canvas background to make it easier to read the text with contrast to the buildings that were behind it.
Very cool idea, sadly I was unable to play/rate with my WMR because of a few issues. First, the throwing seemed to always throw into the ground even when I pointed up (maybe because WMR controller model is tilted by default?). Second, because of dead zoning on the thumbstick, I was always moving a little forward, which made me uncomfortable.
Hopefuslly you can find others to rate, very cool you can do all of this in just 72 hours.
Cool game! It took a while for me to realise that I needed to arm the cubes before I threw them (it also took me a while to figure out which button "grip" was, but that is probably just because I'm stupid). It would also be cool if you got an end-screen when you ran out of cubes that showed how well you played (number of creatures caught, average creature level etc.). Other than that, I really enjoyed this game!