FoonLudum Dare ExplorerLD43 → Catchey 2 (VR Only)

Catchey 2 (VR Only)

By shadowbrain

View on ldjam.com

CategoryRankScoreCount
Overall3.505
Fun4.005
Innovation3.335
Theme2.506
Graphics3.876
Humor3.665
Mood3.754

Comments

codesity 2018-12-05 15:27

I can't play in VR, but it looks cool. Hope you make 2 versions like VR and normal ^^

jamesdude 2018-12-05 15:38

Nice to see a VR game. Once I got into the swing of catching it was fun, although it didn't feel very balanced. It seemed to reward you more for catching bigger things even though they're a bigger target and I'm not sure the grip mechanic was necessary, it got in the way a bit. Also quite often I'd be rewarded with catch cubes but they wouldn't appear in my inventory. I liked the general feel and it was good use of the VR controllers

okuar 2018-12-05 19:29

I cant play VR too but take my respect to you guys. I was working on VR and it's not so easy to make something for the short period. Well done!

designernap 2018-12-06 11:08

I DO have VR but I can't get this to work on Oculus. I can look around the world in VR but the controllers are not recognised. Looks lovely though :) keep up the good work.

saoi-games 2018-12-07 08:00

You make it quite hard to find you LD page from itch.io. You should add a backlink if you actually want ratings :smiley_cat:

ninnec 2018-12-07 17:04

Don't have VR but I am impressed that someone amde in a weeknd

shadowbrain 2018-12-07 20:18

You're right! I forgot to fill out the LD link on itch @saoi-games thanks :)

@designernap it uses the new SteamVR input rebinding, try going into the steamVR overlay in VR, bottom right settings, lowest option should be "Controller binding", there should be a selectable binding there somewhere for Rift...

saoi-games 2018-12-17 03:48

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

I was on a Vive but couldn't get the Grip or trigger to take any action. I am uncertain how to troubleshoot the game.

The white text was also very hard to read. It needed to have a gray/dark canvas background to make it easier to read the text with contrast to the buildings that were behind it.

ajayajayaj 2018-12-22 00:01

Very cool idea, sadly I was unable to play/rate with my WMR because of a few issues. First, the throwing seemed to always throw into the ground even when I pointed up (maybe because WMR controller model is tilted by default?). Second, because of dead zoning on the thumbstick, I was always moving a little forward, which made me uncomfortable.

Hopefuslly you can find others to rate, very cool you can do all of this in just 72 hours.

joll05 2018-12-30 19:30

Cool game! It took a while for me to realise that I needed to arm the cubes before I threw them (it also took me a while to figure out which button "grip" was, but that is probably just because I'm stupid). It would also be cool if you got an end-screen when you ran out of cubes that showed how well you played (number of creatures caught, average creature level etc.). Other than that, I really enjoyed this game!