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cqcumbers

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeBody Smashercompo1313.673.333.794.123.903.122.923.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cqcumbers

LD43 — Sacrifices must be made

All Alone, On This Plateau. by Anyonebacon 2018-12-03T03:39:11Z

The art and sound design are very satisfying, and it's a cool way to tell a story, there just isn't much gameplay or story there as far as I can tell. I think this could do well with a longer, more complex narrative and possibly minigames and branching storylines.

Duplicube by joewan 2018-12-03T04:00:42Z

The level of graphical polish is impressive! I love the gameplay, too, a nice balance of platforming skill and puzzle solving. The audio is good, but some background music would really help make it feel finished.

For The Greater Good by attrition 2018-12-03T03:27:19Z

The concept is pretty creative, and the animations are a nice touch. I think this style of game is pretty underrepresented, too. However, the rules for unit behavior and interactions could certainly be better explained.

Altitude Sickness by Antti Tiihonen 2018-12-03T13:53:40Z

I'm really impressed with the atmospheric music and especially the freeze sound effect - it fits with the game so well. The concept is great and the art is very good. If I had to criticize anything I think it would be great if the levels were more like puzzles, as currently the difficulty is often in being patient with the physics.

The Altar of Sacrifice by Rombus 2018-12-03T03:19:20Z

The menus and pixel art are very nice, and the gameplay is enjoyable. If I had to criticize anything, there does seem to be a bug where villagers only spawn left of the altar, and the game over screen could be more descriptive.

Eskate Death by DougDevs 2018-12-03T03:30:37Z

I enjoyed the gameplay and the whale art is killer, but it could use more polish overall. Walking animations and maybe a pixel font could help tremendously, in my opinion

Body Smasher by cqcumbers 2018-12-07T13:42:06Z

@goplite most times you don’t switch levels when walking left because there is a block in the way on the previous screen. I initially made things that way to try to make the game doable backwards for an extra challenge, but never really got around to playtesting it.