FoonLudum Dare ExplorerLD40 → Gods Fate

Gods Fate

By vieruz

View on ldjam.com

CategoryRankScoreCount
Overall5352.9829
Fun6012.6429
Innovation2953.2729
Theme4863.0729
Graphics5252.7929
Humor4142.4028
Mood4772.7827

Comments

jjjjason 2017-12-04 09:26

The idea of a god actually being constrained by resources is an interesting one. Guess it would be more common with folk gods, like the one you play in this game.

I like the hand-drawn aesthetic. Reminds me of sketching worlds and characters into my middle school notebook during class.

Edit: Just realized, I don't think I ever had to call down rain? Or at least maybe I misintepreted my followers' calls :)

dusho 2017-12-04 09:29

Interesting idea :) Was fun to burn some forest from time to time :) I'm really fuzzy about winning condition, though...

valkyrie 2017-12-04 09:39

I liked the hand drawn tileset. When people say they need fire, are they asking for a thunderstorm?

vieruz 2017-12-04 10:25

Thanks you all for playing my first Ludum Dare game :) I'm really happy of these positive feedback about this hand drawn graphics.

Rain & water are the most common resource. Disciples collect them through plain where their houses usually starts.

There is no winning condition, this is the fate of gods to be forgotten... If you want one, you can try to obtain maximum disciples without losing all your energy. Maybe I should made a victory screen when we managed to convert the entire population of the map. But that meant stopping the game at this moment.

Asking a thunderstorm for fire is quite strange, I agree. I had in mind to refer to the discovery of fire. I should add a tree that burn whit the storm in this animation.

11tomi12 2017-12-04 10:35

How do I know who needs what if the text appears before I can scroll the camera there? Also, I am missing a menu or pause option :) Other than that, seems like a good idea!

mess110 2017-12-04 11:41

Enjoyed it. I always wanted to be a god. It took a while till I figured out the resources

move127 2017-12-04 13:20

Praise

The hand-drawn aesthetic is nice. As @jjjjason mentioned, it feels like drawings done in a middle school notebook. That seems like an interesting and fitting art style for a god game. I also have to commend you for making a god game for a jam. I've done it before and it is pretty work intensive.

Suggestions

While I like the art style, the UI is very hard to read. At least, make the panels opaque so your players don't have to read black text over black and white drawings.

It probably got cut for time, but it needs a proper tutorial.

riverpirate 2017-12-04 13:20

Really like the idea and execution! Might just be me, but it took me some time to see there was actually a tutorial going on in the screen. Was already clicking and goofing around before I noticed it so it was already half way done.

wskilljoy 2017-12-04 13:21

Interesting take on the theme!

ashtrail 2017-12-04 13:45

Interesting game ! I like the concept a lot.

There's still room for improvement though :

The game could do with some Audio it would add a nice touch, it's actually easier than it seems, you can use your mouth for most SFX and something like Bosca Ceoil to do average music quite easily ^^.

The UI isn't very readable at the moment.I think it's a problem of scale, since you made the game with unity I'm thinking maybe you were playtesting your game in a small window and not in fullscreen.Perhaps adding color to it would help it stand out too.

Lastly the concept is interesting but it feels like it lacks something. A winning condition could be cool, or just a score on the amount of time you manage to survivre. The game lacks a bit of challenge so it becomes a bit boring after a while. But I'm sure you can find out some tweaks to make the player feel more pression.

Anyway good work (and nice graphic assets) !

xacur 2017-12-04 14:08

It's an interesting game, even though the graphics are not the most polished, it plays well. Is it possible to move the camera? I felt things were happening out of the camera range, I even clicked a button that was only partially visible, and it took me out of the game =/

drfallos 2017-12-04 16:50

interesting art but hard to understand how to balance powers

strelly 2017-12-04 17:38

Reminds me a lot of populus haha! But more simple of course :3 Good game, maybe you could continue development after the jam.

damoy 2017-12-04 18:48

Very interesting concept, liked it ! Congratz for the work :)

cklidify 2017-12-04 21:30

Interesting concept but kind of hard to grasp at first, also ui is difficult to read.

silvervalegames 2017-12-05 02:51

It took a while to figure out how it worked, like how all the numbers and powers played out and balanced. Nice hand drawn graphics though!

antti-tiihonen 2017-12-06 10:41

The mechanics felt a little obscure since the feedback on player's actions wasn't very visible. Some additional tutoring and more direct reactions to your actions from the people as well as a more clear UI might help here. The visual style rocks!

ben-howick 2017-12-06 18:45

Interesting concept but no clear objective. I like the game but a few things aren't explained properly like what the symbols at the top are.

peredom 2017-12-06 19:37

download doesn't work for some reason :(

jimbly 2017-12-06 22:52

Interesting. Without any objective or goal, I found myself lose interest pretty quick though. I like the look of it.

vieruz 2017-12-09 16:41

Now available in HTML :)

marc-grabow 2017-12-10 05:08

I was about to write a few points but whilst going through the review I found @ashtrail already nailed it. So... imagine I wrote what ashtrail did ;) Nice job!

sammyb 2017-12-11 01:24

Overall a pretty neat concept. I couldn't really grasp what consequences my actions had to the disciples. I got that "we want fire" means they want a storm, but overall a tutorial would have helped! (Not that you had time for a tutorial!)