nachtwitch 2019-10-08 17:19
Great game you made
Foon → Ludum Dare Explorer → LD45 → Working Title
By noahro, hoichael and williwiderstand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 572 | 3.43 | 34 | |
| Fun | 691 | 3.11 | 33 | |
| Innovation | 483 | 3.27 | 33 | |
| Theme | 270 | 3.72 | 33 | |
| Graphics | 667 | 3.34 | 34 | |
| Audio | 187 | 3.70 | 31 | |
| Humor | 710 | 2.39 | 30 | |
| Mood | 610 | 3.28 | 32 |
Great game you made
Game won't run for me sadly.
Very good! I got very frustrated on the last section and I almost gave up. I'm glad that I didn't give up. I like what you did with the theme, and the music is wonderful.
@celdur May I ask what OS you're running and what graphics card you have? The game requires Vulkan support to run, so you might need to update your graphics drivers. Sorry for the inconvenience. Also, were there any error messages?
@bassguitarbill Thanks for playing and beating our game! :) We didn't play-test the game enough, the later sections of the level are a bit janky and don't quite work as designed. We're planning on releasing a small post-jam version with a more polished level, etc. soon.
I'm on windows and I have an rx580. when I try to boot the game I just get a cmd screen for a split second and then nothing.
@celdur I see, one of our team members also has an AMD card, it worked for them after they updated the drivers. This is very annoying, I'm not sure what I can do about this.
I like to play the game and it is a smart way to work with the jam's theme.
Cool game
\+ Neat concept
\+ Great music
\- Incredibly frustrating: - wall jumps are very tricky - enemy and player spawn locations mean you can spawn into death quickly - very precise platforming
Overall decent game!
I love the creative idea. That transition from just a dot to a full on 2d game is just amazing. The music is great as well, I love how it builds as you go.
However, you're hurt by your controls, is very frustrating to move the character, the jumps are very weird and the wall jumps are just too hard. So it becomes quite difficult very fast.
However, it was a great entry for the jam. Good job!!!
This is a brilliant idea! And super well implemented too. One thing I would have liked to see would be checkpoint gates to show me where my last checkpoint is.
Also, can you indicate which version is post-compo better on itch? The post-compo is listed first and doesn't specify what it is.
@josh-aaron-miller The movement hasn't been tweaked enough, it definitely doesn't feel right. Yeah, the checkpoint system is pretty stupid simple; where you touch the checkpoint's hitbox is where you'll respawn, which can leave the player in a tough respawn location.
@sebastian-m I didn't put enough time into properly tweaking the movement, so it doesn't quite feel right. For the next jam, I'll try to make the controls feel right as soon as I implement them! The difficulty-spike was also not that intentional, we didn't play-test the game enough during development.
@jamioflan A visual indicator to where a checkpoint is and where you get certain features (like the jump) would have been great! We planned to do something like that, but just ran out of time in the end. I don't really consider the version 1.0.2 a post-jam version, because it only fixes two major bugs. It didn't feel right to add "post-jam" to the filename (also because we will likely be releasing a proper post-jam version soon-ish). The 1.0.2 version is intentionally listed first, because we do want people to play that version so they can listen to the full soundtrack and also beat the game :P I understand where you're coming from though. I added the change-log to the itch.io page, hope that's good enough of a fix :)
Thanks for all the great feedback! We're taking it into account for the post-jam version! :)
I like the procedural music a lot! The intro of the game was really neat as well!
I was a little confused as to which mechanics were added and when. Movement in general is very slippery and doesn't give the player much information - or at least, *consistent* information. For me, the rules of the game changed so often that it was hard for me to reliably or confidently make some of those tough jumps in the later sections because I wasn't used to that part of the game with, say, reduced gravity.
wasnt able to get past the second walljump passage :/
Really liked this, but a couple of bugs prevented me from beating the ufo jump after that 3 ufo cluster. Firstly the ufo you need to jump on top of gets stuck on the spikes when the spikes spawn (makes it much much harder).
Secondly after dying about 50 times at that section, I spawned inside of the right wall, couldn't move, had to quit the game :(
Like I said tho, really liked it. Very precise platforming, though difficult and a bit floaty. Loved your use of the theme, and the art gets really good!
Almost didn't mind how diffiucult later parts get once I realised the music slaps!
Wow interesting idea! I love how the process of adding features to the game is merged so well with the gameplay. Congrats!
Graphics are absolutely great. Good job :)
I really like the graphics, I love how the game changes itselt from super simple game to beautiful! Jumping wall quite frustrating tho, especially wall jumping
@bdelehoy I also like the music system :) Yeah, we wanted to add some indicators for when certain features were added (jump, gravity changes), but couldn't do it in time.
@asimov The controls and especially the wall jump weren't properly tweaked, it's kinda janky. Sorry you couldn't play it, if we release a post-jam version, the controls will be improved.
@jam373 We didn't playtest the level enough, the later sections don't really work as intended. Oh wow, you can totally get stuck in the wall there! Thanks for mentioning that! The checkpoint system definitely has some problems.
Thanks for the comments!
This is a really cool idea, I never would have come up with the concept of a game being "created" and changing as you play it. I had some issues with the graphics flashing as I moved, which started to give me a headache, so I didn't get very far, but the idea is really neat!
@brokenmirrormedia Oh, sorry about the graphics issues causing you a headache :( May I ask what OS and graphics card you are using? Maybe updating your graphics drivers would fix this, otherwise I'm not sure why you had this issue.
@noahro I'm on Windows 10 and I've got an GeForce MX150 as my graphics card. I had similar problems with a couple other games so I wouldn't be surprised if it was an issue on my end. No worries!
Couldn't get it to work on my PC :(
@bonevolt The game requires Vulkan API support, which is probably why it's not running for you. Doing a graphics driver update should fix the issue.
Yeah, I saw the instructions, but my PC is pretty old. I might try to play at a friends PC if I have a chance