mark-boots 2018-04-24 12:03
Fun game, although the hatchery wasn't working for me which made it quite difficult (Windows version).
Foon → Ludum Dare Explorer → LD41 → Lizards
By jamioflan, RebRebRebecca and Extiam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 183 | 3.88 | 27 | |
| Fun | 182 | 3.82 | 27 | |
| Innovation | 561 | 3.38 | 27 | |
| Theme | 658 | 3.50 | 25 | |
| Graphics | 450 | 3.68 | 27 | |
| Audio | 368 | 3.39 | 25 | |
| Humor | 239 | 3.54 | 25 | |
| Mood | 352 | 3.54 | 25 |
Fun game, although the hatchery wasn't working for me which made it quite difficult (Windows version).
Cool game, I do really dig the concept. The people walking around and the little lizards are great and all feel very "alive", especially since you're building and expanding a nice little world for the lizards!
Probably a bit complex - a tutorial or simplified starting level would be great, or even simplified general gameplay (it felt like you had to play a fair bit to get the strategy).
Btw - the helptext on the icons on the top right wasn't really readable since most of it was outside the screen.
Amazing game. I loved the attention to details like lizards having a fight for example. Reminds me of Dungeon Keeper a bit.
Love the play on reptilian conspiracy theory, although I can't tell how this fits the theme. Art made me nostalgic feeling.
Well done. As for me music is not so good, and maybe there should be a button to turn it off.
I love this. This is really fun to play! The graphics look great, and overall feels very complete, especially for one made in 72 hours. :D
This was a pretty fun game! I might recommend putting a delay at the beginning of the game before the humans start drilling so the player has a chance to get a feel for the game. There's also several bugs, unfortunately. For example, at a certain point it seems my lizards didn't know what a storage room was anymore, and all the resources ended up being left on the ground with 4 perfectly empty storage rooms to be filled. I think there should be a way to tell lizards to pick items up. The danger reticle on some rooms didn't go away properly when the drills left. Also, some tasks wouldn't get finished properly, usually if I give the lizards too many tasks, and can't be canceled either. Finally, this is a suggestion, there should be a way to select lizards and move them, and to tell specific lizards to perform certain tasks. If you can polish this game up some more, this game would be really amazing, more so than it already is!
Cool, nice concept, good graphics & audio and the simulation aspects are pretty impressive. The rate of drilling was way too high though, it felt like I was just learning how to play the game and I was already getting crushed. I wish there was a sandbox level so I could learn the mechanics at a more leisurely pace. I would love to play this more if the difficulty were tweaked a bit. Nice work!
The best game I played this jam! Everything about it is great and it is obvious you put a lot of work in it. I played it for about 40 mins and I had a lot of fun :)
The only problems I found in the game are: - The audio not working (Linux version) - The hatchery not working - Bugs of lizards stuck that made it impossible for me to finish the game
If you fix those bugs, then you got yourselves a very solid game that you could finish and sell.
I followed you. Please, let me know if you decided to make a post-jam version of the game.
This is a really fun game! Good job!
OMG the attention to detail in this game is amazing, it's insane you implemented all this during the jam, this game deserves way more ratings!
Sometimes my lizards would walk through rooms I just filled, or stay in solid earth without dying, but that was just a minor issue. And I really miss a difficulty setting (easy/hard/sandbox). Beside that, the game feels really well polished and complete.
Reminds me a little of dwarf fortress