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Oriopia
Oriopia
By themuffinman314
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.32 | 16 | |
| Fun | | 2.88 | 15 | |
| Innovation | | 3.04 | 14 | |
| Theme | | 3.50 | 16 | |
| Graphics | | 2.96 | 16 | |
| Audio | | 2.79 | 14 | |
| Humor | | 1.75 | 12 | |
| Mood | | 2.62 | 14 | |
Comments
gabriele
2019-10-07 06:56
I am not sure about what's going on in this game, and maybe I have an old version as it is all black and white.
{Edit}: After playing more of it, I have to say, this game has the potential to be a quite soothing and interesting experience: Going forward I tried to ignore the enemies as killing them didn't result in any advantage and they seem to spawn endlessly so it's not like you can clear them and be done. Once I focused of exploring, it was really nice to see the changes of environment and find the odd interesting rock formation. Had the game focused on environmental storytelling with a good soundtrack, this could become a real gem!
monstr
2019-10-07 14:04
Interesting stuff. It was good that you added the extra modes. I feel like the exploration aspect with the biomes and stuff was kind of wasted because there didn't seem to be any reason to explore the world, especially since enemies spawned around you anyway and the giant crystal didn't seem hard to find.
abacus
2019-10-07 21:08
Cool game. The procedural generation was pretty cool for 48 hours!
I agree that the exploration kinda seems pointless but its still a very nice game.
refsa
2019-10-07 21:39
It's a nice idea, I like the particle effects on shooting. Only issue I have is that there is very little sense of progress so it's hard to know if there is something else you should be doing.
In any case, nice work!
odeyalko
2019-10-08 13:31
look nice, but shortly
lex
2019-10-09 02:50
Nice particle effects!
Loving the particle effects so much. I didn't quite get how the gameplay tied into the progression, but it was a really cool world to look at
matt-rix
2019-10-09 13:09
Pretty cool, but it's a pain that there isn't any kind of health indicator (or do you just die after being hit once?). I would get far but then get stuck on geometry for a split second and suddenly get killed by an enemy with a sword.
ulcius
2019-10-09 16:32
firstly i thought it was egg smacking game and i kept losing :D but after reading instruction it started to make a lot more sense. Suddenly i learned how to fight enemies and started exploring. It was so cool to see the world changing, gaining colours. Very nice as an experience. And very well executed for such a short time :oooo