reggianito 2015-12-14 22:43
After figuring everything out, it was pretty fun. A tutorial would have been helpful.
The style and graphics are cool. The music is nice but the machine gun sound is annoying.
Foon → Ludum Dare Explorer → LD34 → Super Space HexaGUN
By pk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 161 | 3.65 | ||
| Innovation | 175 | 3.63 | ||
| Audio | 207 | 3.57 | ||
| Mood | 212 | 3.62 | ||
| Overall | 231 | 3.63 | ||
| Theme | 335 | 3.87 | ||
| Graphics | 474 | 3.54 | ||
| Coolness | 1611 | 44 |
After figuring everything out, it was pretty fun. A tutorial would have been helpful.
The style and graphics are cool. The music is nice but the machine gun sound is annoying.
i like the idea. it reminded me a bit of Spore. That said I would have expected some bigger enemies and definitely a lot more of them. and it definitely needs better instructions. you obviously put a lot of thought into all these ship systems so make the player understand them instead of having to rotate his ship for a minute to change directions becadin'T figure out what to build. ;)
Nice entry!
Can't play windows games.
Simply love this game. I think it's an awesome and very original idea in my opinion! A little hard to figure out, but possible! Great job!
Great concept. I really enjoyed it, even thou it stoped generating fleets after the second one.
Found a game breaking bug(that I thought I fixed already). If you fail to clear a fleet in time only one additional fleet spawns and that's it.
I assume this is why GoodwolfStudio complained about so few and small enemies, because lots of fleets should keep spawning and you should face more and more and bigger(though not more diverse) enemies.
I'm uploading a new version with this fixed right now so please make sure you end up getting the 1.02 version.
Very fun game and pretty graphics :)
Controlling the battleship feels really slow, but other than that, good game. Keep working on it!
Nice... i had a similar idea, while brainstorming ideas. Nice that someone has made it and actually THAT well executed. The only bummer were the controls, since the directions were relative to the ships orientation and not to the screenspace.
Great game. Very well done.
This is great, other than the slow and weak enemies. The whole game feels like waiting. A little more time tweaking values may have helped.
+ the fact that most of your stats are visually represented in your ship feels like a great bit of show-don't-tell.
- I don't like getting shot offscreen, and
- I don't like shooting things offscreen based on a magical rader dot. both of these make combat feel super impersonal and uninteresting, and are both relatively easy to fix by limiting the weapon's range and increasing bullet size. You still effectively convey long-range battle in this sort of situation by making slow moving ships with "zoomed-out" sprites and keep the same effective range
Cool game, like the visuals.
Really awesome game to build and customize your spaceship. It's really cool that every stat was customizable. I was feeling like unstoppable when I unexpectedly got destroyed by an enemy fleet, I probably should have investetd in some armor, but it's really hard to judge the enemies strength and their damage output.
Also flying to enemy fleets thousends of "units" away for half a minute is rather ... uninteresting. Had to buy tons of engines just for that.