didi 2015-12-15 04:14
PArabens pessoal !
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37039
Foon → Ludum Dare Explorer → LD34 → DeepHunt:Procedural gen. survival
By saivan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 97 | ||
| Audio | 387 | 3.26 | ||
| Innovation | 437 | 3.25 | ||
| Fun | 659 | 2.98 | ||
| Theme | 720 | 3.44 | ||
| Overall | 724 | 3.10 | ||
| Mood | 779 | 2.83 | ||
| Humor | 815 | 1.97 | ||
| Graphics | 828 | 2.77 |
PArabens pessoal !
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37039
Parabéns! Curti o como o jogo flui.
Ótimo jogo casual. Ótimo som.
Game is not very clear what everything is.
Looks cool and plays well, love the music! Being able to see based on the particles you shot out was awesome. However, it seemed really difficult to stay at a large mass. The circular enemies that bounced around kept flying at me before I could react, so I never got any bigger -_- Overall, good job!
É muito bom ver desenvolvedores brasileiros aqui tambem na LD mostrando seus trabalhos.Ficou muito bacana o jogo feito por vocês,parabéns!
The game does feature growing as a measure of health, but I don't see how the growing actually affects the gameplay. It would've been nice to have, say, movement use up mass, or to be able to destroy antibodies smaller than you. Maybe even tie it in to the passages you were coming through, where you have to let an antibody damage you to get through?
I love the sonar concept!
Looks nice and plays well. Good one.
Cool game! I love the sonar mechanic.
Nice game, I liked the sonar idea. It was really tough to stay big though.
Sonar was a nice touch. I saw agar.io affect on multiple games in this jam. This was one of the better ones. Overall I liked it.
Reminded of spore and I really like spore. It needs some balancing, specially with speed, but other than that it's pretty fun!
Title screen was a tad nauseous with all the wavy elements. Enjoyed the sonar element along with the music. "Beeping" sound effect when I clicked seemed to be inconsistent. All in all great job guys!
Parabéns pessoal.
Maneiro que vcs pegaram uma mecanica conhecida e deram um up nela.
Curti.
I really liked this game! Although it was unclear what everything was, at first I was avoiding the enzymes. xD
Cool game, overall it was fun, although some enemies seemed to randomly appear on top of me which made it really challenging as they were impossible to avoid.
Great idea! I was able to beat the game with a little persistence and some lucky dodging of those yellow teeth things. Those are brutal.
I uh.. I absorbed some of the small thingies (which I assume you should do based on the instructions in the game) but instead of growing larger I became smaller. the sonar was a nice touch, but overall I just found this game confusing since I didn't really understand what to gather in order to actually grow.
Original game. Love the sonar mechanic. You guys have made a very addictive game!
Nice game although graphics are not very clear.
This looks very nice. I love the attention to small details. The menu buttons do feel a bit out of place, however. But that's not really a big deal. Great game! :)
This game is strangely addicting and very fun! I love the graphics and the music, and it fits the theme nicely. I can see myself playing this over and over again, trying to win. Awesome game :)
Sonar idea is neat!
Caraca, achei muito daora o jogo! Eu apenas acharia mais legal se eu pudesse destruir os anticorpos, para dar mais ação ahsuhaush Parabéns pessoal!
Very solid for a web game
The game do have a interesting concept, with the virus and the mass. But I do confess, I don't understand how to play properly ^^'
The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level.
Anyway, good job! Keep working in this game!
Nice music and artstyle. The sonar takes this away from a more generic growing game, as you do not always know what is coming up ahead. It was a little hard to tell the collectibles apart from the normal obstacles, but otherwise a really nice entry!
Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify.
Thanks guys for the kind replies! We'll work on this game to make it even better, hope to get it ready soon!
=]