Slime Groove by cacciatc 2012-08-27T07:19:00
very nice art style, but there was not a much of a game in it. Don't know if it is intentional, but player can walk trough some walls
Foon → Ludum Dare Explorer → Users → panuo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Friday Simulator | compo | 332 | 3.29 | 3.50 | 3.57 | 3.64 | 2.17 | 2.38 | 4.04 | 3.33 | 50 | |
| 2012 | 24 | Evolution | Dudes in Forest | compo | 10 |
very nice art style, but there was not a much of a game in it. Don't know if it is intentional, but player can walk trough some walls
great game and i see a lot of potential in the multiplayer, altough hadn't had a chanse to test it yet. Some kind of a tutorial would have been nice, even in a .txt format :) I can't figure out how the turrets level up or do the player have to upgrade it.
nice idea, but movement controls were very clumsy. played on firefox
that was sweet. The idea is wonderfull, and music was great. If i had to say something negative, the moving platform was too slow, and the othervise nice moving animation didn't work with it.
Thank you everybody for your comments.
I think there is almost nothing I can do to help you folks with non english keyboard. I my self have a finnish one, and it was thankfully compatible.
@Zuige sorry that is a bug :( it is caused by the first letter being uppercase in the source code. Fortunately there is only 1/4 chance for that phrase to show up but it sucks non the less.
it was a well made game. i think the graphix were good at least as well as the gameplay. But i don't really think the game fits to the theme, it would be fun puzzlegame, but the 10second timelimit made it too hard imo.
I found that te dominant strategy was just to run aroun a big circle and avoid the enemies while not paying any attention to the current weapon. if there was a indication of next weapon, it would added a strategig element to the game. Nice entry tough :)
first tought the game was bugging out, cause my way solvin carpark puzzles was to slide everything back and fort trying to figure out the solution. it was also sometimes hard to figure could some worm pass another without trying out first because of graphix
makes me want to read xkcd
That was a fun little game, altough i would have appreciated a windowed mode. The instructions were bit harsh for eyes on 24" monitor :)
This is a type of game i like, but the 10 second limit makes it almost unplayable for me. The question changes before i can read it trough etc. It would be most interresting if there was version without time limit
love the idea behind this game, but at the moment the best strategy seemed to be just holding space pressed from the begining
In game like this where you die a lot (at least i did) it is apreciated if i dont have to move my hand from arrowkeys to mouse every two seconds to try again. I loved the graphix and the idea of small levels
simple yet great!
Very great entry! Especially the audio side :D only thing i disliked was the fact, that connecting more than two of the kind was almost always more harm than benefit