FoonLudum Dare ExplorerLD27 → Still Charging!

Still Charging!

By xfxian

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CategoryRankScoreCount
Coolness359
Graphics3563.24
Theme6863.03
Overall7182.91
Humor7681.91
Mood8092.41
Innovation8112.63
Fun9292.44
Audio9301.47

Comments

zuige 2013-08-26 10:59

Haha, you tricked me. :) The game doesn't have any OS X distributables.

ashdnazg 2013-08-26 11:02

A nice game, even though the lack of sound is very noticable.

xfxian 2013-08-26 11:04

You're right, no Linux/OSX binaries, but it can run on Linux and OSX using Mono. If you had Mono installed on your OSX machine it might work for you if you'd call "mono StillCharging.exe" from command line.

But as I wrote in the description that's completely untested as of now, sorry!

xfxian 2013-08-26 11:06

@ashdnazg: Thanks! Yeah, I would have loved to add some sound, but ran out of time :/ But I'm thinking of doing a polished out-of-competition version soon!

thinkofdeath 2013-08-26 11:12

Fun game, some sound effects would of been nice but the graphics are really good. Just a note: the game will sometimes crash for me when going into jumpdrive.

xfxian 2013-08-26 11:16

@Thinkofdeath: Oh, after you jumped or while you're still holding spacebar?

sheepolution 2013-08-26 11:41

Where are the 10 seconds? Am I missing something? The gameplay is pretty cool. Although the turret feels a bit weird.

manabreak 2013-08-26 11:42

Congrats on your first LD!

The theme wasn't really there, and I had to read the first screen again to actually find out where the theme is. Nice job nevertheless. :)

fede3751 2013-08-26 11:42

Fun, but too easy!
I managed to warp out without even shooting once :(

mekuri 2013-08-26 11:43

Nice game. I like the idea of having the option to use weapons, even though they aren't really necessary. I really like how the shields worked.
It did crash once, when I was jumping in the middle of the jump animation.
Sound would have been nice though. Great first entry!

x-or 2013-08-26 12:46

It's a bit easy, yeah... But I like the reflection physics, shields, and the optional laser gun. First game you say? Damn, you're good =)

diogomuller 2013-08-26 12:48

I'm not sure that workaround for Mac/Linux will work, since Monogame has different implementations and references for each platform :)

ezolotko 2013-08-26 12:49

Cool looking ship and text details. This could use some audio though.

berdinerdi 2013-08-26 12:51

The concept is really nice, has potential :) Especially if it was to become level based. I completed the game two times in one session, and on the end of completing the second time, the game crashed.

xfxian 2013-08-26 12:53

@Diogo Muller: Ha, right, thanks! Maybe I'll get around to put up some Linux/MacOS referenced versions in the next days (and test them, too...)

I really need to put in some harder levels in future versions (outside of the compo)!

mrsecretunlock 2013-08-26 12:55

Pretty cool but too easy as it stands. I moved around a bit while charging and 10 seconds later I finished the game. :) Asteroids too dark in my opinion also.

kunzbe 2013-08-26 12:59

Your game matchs the theme really well. While charging a was like "COME ON, only X seconds to GO, C'MMON" :) That was fun.

I missed the audio. The rocks could have been a little brighter.

xfxian 2013-08-26 13:04

Thanks for all the great feedback so far! The 'roids really seem to look much darker on other screens than mine, huh. Much room to improve!

thomastc 2013-08-26 13:31

$ mono StillCharging.exe

Unhandled Exception: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0

$ mono --version
Mono JIT compiler version 2.10.8.1 (Debian 2.10.8.1-1ubuntu2.2)

It might be a library thing too... I'll try this when I get into Windows.

vrld 2013-08-26 13:33

Cool idea, but the game is a little too short. A neverending mode with an increasing number of asteroids could be fun.

lustdante 2013-08-26 14:11

I see someone was heavily influenced by FTL. The game crashed when the charging was finished though.

larzan 2013-08-26 15:44

Nice idea, although i had problems playing it because i had problems with the keys (i use a Dvorak flavour and it somehow blocked Win7 from changing the keyboard layout.
So i guess it is a bit monoton, although i couldn't play it far as i had problems navigating :)

xfxian 2013-08-26 15:56

Ha, didn't expect that one, sorry. Next time I'll include arrow key movement.

twilightflandre 2013-08-26 17:28

Congrats on finishing your first Ludum Dare! The game is fun but I wish there was more of a challenge to it. And I agree with the other comments, the lack of sound is quite noticeable.

panuo 2013-08-27 20:51

love the idea behind this game, but at the moment the best strategy seemed to be just holding space pressed from the begining

hophop 2013-09-02 13:36

Too easy too jump while just avoiding the asteroids but otherwise good first game.

nicotr014 2013-09-11 14:56

Cool. I like the charge-up while avoiding damage gameplay!