FoonLudum Dare ExplorerLD27 → Swipe The Roast

Swipe The Roast

By cobrajs

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CategoryRankScoreCount
Innovation4783.06
Graphics8512.39
Theme10782.39
Fun11281.94
Overall11322.22
Coolness156332

Comments

devi-ever 2013-08-26 03:40

Got an error : "cannot open data/apple.lua: no such file or directory"

paidgeek 2013-08-26 03:50

Same error for me.

mpath 2013-08-26 03:57

I don't have a windows machine and I have no idea what love is. Sorry.

cobrajs 2013-08-26 08:33

Ok, I uploaded a new version with that error fixed. Love means Love2D, a cross platform Lua based game engine.

josefnpat 2013-08-26 12:56

Nice job, I like the hand drawn-ness of it! Remember to always save time for polish! (or the polish people. Not sure which.)

leafo 2013-08-27 05:42

cool idea, I wish there was more

croze 2013-08-28 22:23

no groceries ever showed up on the shelves, and was fairly buggy. I personally liked the drawn on graphics, and game could be good given some polishing.

latcarf 2013-08-28 22:47

That's very difficult, the cart can get stuck very easily. But the idea is original.

awppy 2013-08-28 23:56

I didn't see any groceries on the shelves and there only seemed to be one item per game?

Found it much easier to control when going backwards. That's how I'll do my shopping from now on...

cobrajs 2013-08-29 01:35

Yeah, I was planning on drawing groceries for each section, but I ran out of time. There are separate sections of groceries, there's just no visual indicator :P

brobutter 2013-08-30 01:08

didn't see any groceries and i moved way to fast to do anything.

velospectre 2013-08-30 22:40

Pretty funny idea for a game. Hard to play though it seems. kinda fast movement speed. I like the item dropping system.

_alts 2013-08-31 22:30

All I could think of while playing this was "Supermarket Sweep". And then I read your journal, and sure enough, you were thinking the same thing. Thank you.

I feel like this game has two ideas that would work independently, but when combined feel a bit weird. The dropping game doesn't need the narrative of the supermarket nor the distinct foods to work well. And the supermarket spree is hampered by the dropping mechanic, which puts limits on how frantic the shopping portion can be. I might split these up into two separate games, and consider how to fill in the gap left by the other in a way that accentuates the strong aspects of each.