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Hoppy!
Hoppy!
By elscootro
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 51 | | |
| Humor | 511 | 1.71 | | |
| Graphics | 530 | 2.48 | | |
| Fun | 599 | 2.25 | | |
| Innovation | 666 | 2.09 | | |
| Overall | 667 | 2.33 | | |
| Mood | 674 | 1.75 | | |
| Theme | 707 | 1.77 | | |
Comments
raptor85
2012-08-27 06:09
The boost timing is REALLY difficult with a mouse (it is possible though!). Managed to get to the trophy thing at the end. If anything the biggest issues besides what you've already pointed out would be the difficulty in timing jumps and the unforgiving hitbox, hitbox actually seems to be a little larger than the robot so you die well before you hit something or even if you clearly miss it. Aside from that pretty interesting for a one button platformer, probably plays a bit better on a tablet than at the computer though.
krise20
2012-08-27 17:52
i Agree with Raptor85, the collision detection is off, it also lags a bit every time you picked up an item. but the game is simple enough
Cool game.
Please consider having the boost go when you click, as oppose to when you release. This makes it super hard with a mouse.
Also, there coudl have probably been a better way to visually show how many boosts you have left.
Nice job!
It's very defficult but it's fun
I can't really say anything else aside from the ones already mentioned. But I can comment on the difference between running the gmae on Firefox and Chrome. It lags on FIrefox frequently than Chrome.
You should position the robot higher on the screen so it's easier to see what's below you. It's very difficult to jump down from ledges because you can't see if you're falling into spikes you until it's too late to boost.
The boost mechanic was pretty fun once I got the hang of it, though.
cool idea! but should be able to look down further when airborne, frustrating to hit spikes because you can't see the ground.
Pretty difficult game you got here! fun though!
tcstyle
2012-08-28 19:49
Web version didn't work that well on firefox/win. The controls are tough. I will give the win version a try and rating tomorrow.
vigrid
2012-08-28 21:22
Congratulations on completing your game. The controls are a bit... Hard to understand? All I could do was to jump. And that's it?
gnx
2012-08-28 21:27
Graphics look good. I played the web version and the glitches make, what seems a like fun game, a bit too hard :(
Thanks for the comments. Pretty much all of the things you all are mentioning is stuff I wish I would have had time to do.
The reason for using the mouse was because I tried to make it work with iPad as well. I really should have made it work with keyboard for desktop players.
Thanks for rating and commenting!
nile
2012-08-30 01:40
Unfortunately I just kept getting stuck at the beginning in Chrome due to lag.
teknik
2012-08-31 17:49
played on my pc. it played fine, spikes clipped me a few times when they probably shouldn't. great game overall.
I like how you don't lose orbs when you fail, but the hitbox was pretty unforgiving and you should move the camera more down, it's frustrating to die because you can't see what's below you.
Very difficult gameplay, but fun. I gave up after a while - couldn't click fast enough, and my wrist was hurting. A little slower pace would make this a lot more user-friendly. Nice work.
I thought it was an interesting idea, it was kind of satisfying to keep the little guy in the air with the jumps. Definitely agree with others that it was frustrating that all you could see was sky, then you'd land on some spikes. Can see a refined version of this being fun on a tablet or phone
mattrix
2012-09-15 01:00
This actually has a lot of potential to be fun, but the collision detection is *really* bad. There also isn't much connection to the theme at all.