FoonLudum Dare ExplorerLD35 → Railroad Shifter

Railroad Shifter

By dollarone

View on Wayback Machine

CategoryRankScoreCount
Humor293.85
Audio503.81
Mood1523.44
Graphics4133.14
Overall4763.20
Fun5702.97
Theme6063.14
Innovation6812.76
Coolness124847

Comments

tijn 2016-04-18 14:00

Oh god I love that guy in the corner. I'm laughing out loud here, hahaha.

TOOT TOOT!

Sadly I'm currently a bit too sleepy from the LD weekend to figure out the puzzles. I managed to solve the first one, but I'm too dumb for the second. I'll come back to this in a few days when my mind is more clear :)

But that guy in the corner, hahahaha. Good job!

aurel300 2016-04-18 14:28

The guy in the corner is indeed very nice, rather smoothly animated and even funny at times. :D I wish the rest of the game was polished, coherent, etc.
And it wasn't clear to me at first that a train that stopped wasn't automatically derailed, it just stopped. Which is why level 3 seemed like a manic nightmare at first, trying to get the J piece down there. (Even then it was very long)

amras0000 2016-04-18 14:32

The voice-over is fairly neat, though a bit grating after a while. The animation on that train...operator...person is actually pretty fantastic

Gameplay itself does have a couple issues, though, and the UI could use some extra pampering too:
-In real life, trains without a complete track in front of them either don't move from their station or crash on the way. The behavior in the game isn't very obvious, and on level 2 especially if you don't touch anything when the trains depart you're unable to finish the level.
It would make much more sense to either let the player choose when the trains depart, or to have them wait until a connection is established.
-With how the trains operate, there's nothing stopping the player from building track as the train goes alone, removing track from behind the train and placing it in front. The levels don't seem designed with that in mind, so I'm guessing that's not intentional.

The UI is a bit of a mess. It should be immediately obvious which train is heading to which station, instead of having to crossreference a schedule with info you only get by clicking on the stations, all while a timer is ticking. "Blue train goes to blue station" would've been much more clean.
And having the bottom of the screen tell me to find the "Next" button in the top right corner is just confusing. Keep the 'level end' message and the 'next' button in the same area.

The voice-over is neat, but you're holding the mic way too close to your face, and on top of that the sensitivity is way too high.
Depending on the mic aim anywhere from 2 (headset mic) to 6 (standard handheld dynamic) inches away, and before recording watch the mic levels to make sure they're somewhere in the middle of your meter. You can always boost quiet audio, you can't fix corrupted audio.

The game isn't bad overall, but there's just a lot of tiny things that grate on me far too much.

umu 2016-04-18 15:48

Aesthetically this is nice, but I really really don't like sliding block puzzles. The whole game does kind of hinge on that. The idea of changing it while the train moves is kinda neat, but because at any time at least 2 blocks are stationary it's impossible to move many of the blocks that you need to, making a frustrating type of puzzle more frustrating.

The guy is pretty awesome.

euske 2016-04-19 13:32

Gave up on level 5. Sorry, I can't rate this.

g12345 2016-04-20 14:25

I've finished it. I like the idea but this game is a lot of clicking.

The man on the bottom right is hilarious, the song is fine too.

Really needs an indicator which train goes where. It wasn't fun to do level 3 again when i figured out i've put them into the wrong stations.

Still I've finished it. :)

larzan 2016-04-20 16:06

Haha, great idea, well done!

pixelpotions 2016-04-20 17:06

Great idea, I must say I really like this puzzle styled games! Good job!

tjxx 2016-04-21 00:16

That guy in the corner was awesome! I couldn't tell what he was saying for certain phrases, but some of it was actually funny. Great game!

mightytoaststudio 2016-04-21 08:45

There are very difficult levels xD or that's i'm too bad at this kind of games. Anyway, great game.
Dude at corner 10 xD

dollarone 2016-04-21 09:21

Thanks for all the comments! I have added a post-compo version with five more levels. Don't worry, you can also skip levels to avoid having to re-play previous ones :)

I also changed level 3, because it wasn't very good.

McFunkypants 2016-04-21 17:56

Great work! I love the dude.

josefnpat 2016-04-21 23:27

This was a very nice entry! I like the audio and the mixing of game mechanics! Nice job!

lonestranger 2016-04-22 21:37

I very much disliked the train automatically going. It seems that you can get into an unsolvable state very quickly because you can no longer move that piece. The first board was very tight, with two immovable squares so it was no fun.

The guy in the corner is fun, but since he doesn't talk after you click reset, the countdown for the train to move completes sooner and it becomes too frustrating. I like the idea, but I wish I had more control over when the train started.

interface 2016-04-23 05:16

TEWT TOOT! Pretty funny commentary. Didn't play past level3 (yet :-)), but good game.

jupiter_hadley 2016-04-25 15:06

Love the face of that guy! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/Q_baWrdQ2o4

rfgpfeiffer 2016-04-26 12:17

Interesting mix of space-chem and tile shifting. The trains were very slow on my machine. Maybe your train speed depends on the framerate.

marmpa 2016-04-26 12:29

REally funny commentary.

dollarone 2016-04-27 01:20

Thanks everyone for your comments! I have added a scoreboard (see link above) in case you want to get competitive...

Also fixed some bugs and added colours on the destinations in the develop version (thanks for the suggestion!)

rock-eaters 2016-04-28 22:49

i suck at this kind of game, but its a cool one, love the face of the guy

aaranos 2016-04-30 16:21

I was never very good at these games. Still well made.

reactorscram 2016-05-06 15:54

Really good except for the timer, as everyone else said. Level 1 was incredibly hard because resetting gave a 10 second timer. Level 2 was a lot easier. Level 3 looked easy because there was more space to work and I could stop the trains, but I got bored before I could finish it.

dunin 2016-05-08 13:04

First I was thinking that I just have limited time to construct the good way, and it was cool... Maybe better than shifting after the start...
I don't know where is the good place to rate this funny grey hair "tchou-tchou" guy, so I give five on the mood...