alphius 2016-04-17 17:42
That first level was really hard! :o
It took me about 3 minutes to figure it out!
Love it! :D
Foon → Ludum Dare Explorer → LD35 → Reshape
By mantlair
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Fun | 264 | 3.41 | ||
| Overall | 289 | 3.41 | ||
| Innovation | 300 | 3.39 | ||
| Theme | 331 | 3.56 | ||
| Humor | 588 | 1.82 | ||
| Graphics | 654 | 2.67 | ||
| Mood | 740 | 2.37 |
That first level was really hard! :o
It took me about 3 minutes to figure it out!
Love it! :D
seem like it has potential, didn't understand what to do,no start screen to return to after game over.
it took me time to figure out what to do, maybe put solution gif as ingame tut?
Timelapse is up. First two comments were written mid-compo about my test build if you are confused.
Pretty solid puzzles! The game plays a bit like a mixture between Infinifactory and Sokoban. I made it all the way to Croissant, which gave me quite the headache for a while :D
I had to give up on frog though, I'll see if I can solve it later.
Good work!
Great implementation of the theme and very innovative too.
This is a solid entry. The basic premise is a great idea and the theme is there in a simple but efficient mechanic that integrates with the core game flawlessly. Good work. It's a shame there are no sound effects or music.
Tebrikler. Oyunu çok beğendim. Kendini geliştirmeye devam et, bilgisayar oyunları kariyer yapılabilecek bir alan.
That was really tough! Especially the frog was difficult, I still haven't figured it out. I like how you used all kinds of mechanics like paint and rotating to increase the variety in your game. Great job!
I loved the game mechanics here. They were thoughtful and original! great job!
It reminds me of https://draknek.itch.io/max-capacitor
I like the idea, you should definetly implement infinite undos and not letting the player do invalid moves, if the movement is invalid just undo the move yourself!
Please consider a fallback hosting solution to itch.io. It takes ages (20 min) to download your game for me. (Generally itch.io is soooo sloooow...)
Also you don't have to include the .pdb files in your archive. These are just debugging symbols.
To the game: Very well done puzzle game, I liked it a lot. I'm still working on the last two puzzles.
As already said, multiple undo steps would be nice. Also there seems to be a bug when docking multiple shapes at once not all are highlighted immediately.
I really like the variety of puzzle elements and how they nicely fit together.
Really nice puzzler! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/7kJFcods5hA
Very well done! I like the innovative puzzle mechanics, though it was kind of tough.
Pretty creative idea, executed rather well, too (that frog took a bit of time to figure out). Guess it could benefit from better audiovisuals and more sensible progression mechanics (i.e. once you complete the level, you go to another level, not go back to menu and select another). Oh, also, menu itself could use some keyboard controls; it's an annoyance if the only situation I use mouse for is to navigate menus which easily could be kept, as the rest of the game, to keyboard.
Still, pretty nice entry, especially given the timeframe. Good job. ^^
Great mechanics and puzzles! You're right - our games are similar! In fact, I was thinking of something more like yours when I got started. Really enjoyed solving those levels. Nice work.