FoonLudum Dare ExplorerLD44 → Transaction Packed

Transaction Packed

By matthew-mcclure

View on ldjam.com

CategoryRankScoreCount
Overall4103.5633
Fun3003.5633
Innovation2563.4833
Theme3213.6433
Graphics6463.3934
Humor2923.2832
Mood7763.0132

Comments

frog5tar 2019-04-30 17:20

Like the modern issues part with the loot boxs and fixes in with theme well :)

riddhee-dutta 2019-04-30 17:32

Got reminded of the legendary gaming days nice work ;)

camcam 2019-04-30 18:03

Cool game !

nico-the-pro 2019-04-30 18:04

The hotbar reminds me of Minecraft :lollipop: Really love how the game looks and feels. If it had background music it'd be perfect.

The menu buttons are empty, is that intended? Also it took me a long time to figure out that I had to press ESC to see the shop. I started slowly losing any ability to do anything. It was a painful death.

Would 100% love this game turn into an actual game fully developed game. I'd buy it!

hugovaz 2019-04-30 18:09

I liked the mechanics!

matthew-mcclure 2019-04-30 18:10

Thanks everyone for the feedback!

@nico-the-pro Which menu buttons were empty? Was it just the title screen or also the shop? That is a good point about the lack of prompt telling you to go to the shop, this is my 7th LD and every time I somehow forget to make any tutorial/help screen until the last 10 minutes before turning it in.

a333 2019-04-30 18:15

You've got stylish graphics, and that's an interesting take on connecting money and health. I'm not sure the idea of counting and planning your movements works well with real time fighting against enemies not bounded with the grid, though.

nico-the-pro 2019-04-30 18:18

@matthew-mcclure just the title screen buttons were empty. Btw this is my first LD and my second game jam in general.

mario-marinelli 2019-04-30 18:41

Nice Game and rly nice sounds but after i walked a bit i cant move left and right played on win 10 pro

matthew-mcclure 2019-04-30 18:49

@mario-marinelli That is intentional. You have limited 'moves' in each direction (shown in bottom left corner) and can get more my hitting ESC and going to the store.

I needed to make it clearer in game but I ran out of time.

gentel 2019-04-30 21:37

Love the concept. Really fits the theme well, and the game has a good mix of the real-time dungeon shooter genre and something more tactical like a board game. The number of options for purchases were good, and the loot box aspect really added a lot to strategize around. The health gain rate was well balanced with the enemy damage and the cost of upkeep. It's got the Minecraft style infinite mining feel to it.

Things to improve:

- Enemies being simple and infinite makes camping to farm hearts the best strategy. You can get infinite health and money this way. A time limit, a limit on enemy heart drops, or some different types of more aggressive enemies could fix this.

- Some of the upgraded arrows were never very effective like the fire and diamond ones.

- I want bulk discounts on dollars!

matthew-mcclure 2019-04-30 21:43

@gentel Thanks for the suggestions! I was originally planning on adding some sort of mechanic to force you to keep completing levels (like the ghost from Spelunky if you've played that), but I ran out of time.

I definitely agree on some of the arrows needing improvement. I thought about removing those two but decided to keep them because having them in the loot pool makes the good arrows more rare.

sylvie 2019-04-30 22:04

Cute concept, though I didn't manage to get far enough to really explore all the mechanics.

kpedatte 2019-04-30 22:04

That's a really nice game. Really fun and really addictiv. Congrats

josefnpat 2019-04-30 23:11

This is a neat game - I wasn't able to get very far, I wish it ramped up so that I could start with learning and then move on to challenge. Regardless, a lot of thought and effort went into this, what a cool game!

Nice job!

moreys 2019-04-30 23:19

Hilarious theme. Executed quite well. I loved the idea of having to pay to even move.

vaizaragorn 2019-04-30 23:19

It was hilarious. I liked it

twenty5clocks 2019-04-30 23:20

Very Cool theme song. I wish it was playing in the background during the game. Nice systems that fit the theme great.

kacper 2019-04-30 23:21

Nice game! ;)

omicron 2019-04-30 23:24

Everything is good, but at the end of the game there is no challenge. And it would be cool to see several types of enemies, bosses.

estuvomuybien 2019-05-01 00:09

1st world issues in a 3rd person roguelike. Love it XD

hbocao 2019-05-01 12:08

Nice entry! I got a little frustrating about no being able to move all of the sudden.

YOU WENT TOO FAR WITH THESE LOOTBOXES! :stuck_out_tongue:

I really liked the ar and it would be nice to have a few more SFX and music.

retti01 2019-05-02 20:33

Well executed. Shut up and the my life.

gunnbju 2019-05-05 10:50

Oh no, has science gone too far?!

I feel like you've given me a glimpse into the future!

aevek 2019-05-09 18:43

Thanks, I hate it. Your level designs really fed into the loot boxes thing since up/down were not as useful in the early levels and I had stacks of those and kept having to open boxes to get more left/right. I liked all the different arrow types a lot too, but maybe some more obvious visual differences on the projectiles/effects would help. It seems like the real super awesome badass MTX items always have over the top FX to try to convince people its worth the money, maybe lean into that a little harder? Great game and great interpretation of the theme.