frog5tar 2019-04-30 17:20
Like the modern issues part with the loot boxs and fixes in with theme well :)
Foon → Ludum Dare Explorer → LD44 → Transaction Packed
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 410 | 3.56 | 33 | |
| Fun | 300 | 3.56 | 33 | |
| Innovation | 256 | 3.48 | 33 | |
| Theme | 321 | 3.64 | 33 | |
| Graphics | 646 | 3.39 | 34 | |
| Humor | 292 | 3.28 | 32 | |
| Mood | 776 | 3.01 | 32 |
Like the modern issues part with the loot boxs and fixes in with theme well :)
Got reminded of the legendary gaming days nice work ;)
Cool game !
The hotbar reminds me of Minecraft :lollipop: Really love how the game looks and feels. If it had background music it'd be perfect.
The menu buttons are empty, is that intended? Also it took me a long time to figure out that I had to press ESC to see the shop. I started slowly losing any ability to do anything. It was a painful death.
Would 100% love this game turn into an actual game fully developed game. I'd buy it!
I liked the mechanics!
Thanks everyone for the feedback!
@nico-the-pro Which menu buttons were empty? Was it just the title screen or also the shop? That is a good point about the lack of prompt telling you to go to the shop, this is my 7th LD and every time I somehow forget to make any tutorial/help screen until the last 10 minutes before turning it in.
You've got stylish graphics, and that's an interesting take on connecting money and health. I'm not sure the idea of counting and planning your movements works well with real time fighting against enemies not bounded with the grid, though.
@matthew-mcclure just the title screen buttons were empty. Btw this is my first LD and my second game jam in general.
Nice Game and rly nice sounds but after i walked a bit i cant move left and right played on win 10 pro
@mario-marinelli That is intentional. You have limited 'moves' in each direction (shown in bottom left corner) and can get more my hitting ESC and going to the store.
I needed to make it clearer in game but I ran out of time.
Love the concept. Really fits the theme well, and the game has a good mix of the real-time dungeon shooter genre and something more tactical like a board game. The number of options for purchases were good, and the loot box aspect really added a lot to strategize around. The health gain rate was well balanced with the enemy damage and the cost of upkeep. It's got the Minecraft style infinite mining feel to it.
Things to improve:
- Enemies being simple and infinite makes camping to farm hearts the best strategy. You can get infinite health and money this way. A time limit, a limit on enemy heart drops, or some different types of more aggressive enemies could fix this.
- Some of the upgraded arrows were never very effective like the fire and diamond ones.
- I want bulk discounts on dollars!
@gentel Thanks for the suggestions! I was originally planning on adding some sort of mechanic to force you to keep completing levels (like the ghost from Spelunky if you've played that), but I ran out of time.
I definitely agree on some of the arrows needing improvement. I thought about removing those two but decided to keep them because having them in the loot pool makes the good arrows more rare.
Cute concept, though I didn't manage to get far enough to really explore all the mechanics.
That's a really nice game. Really fun and really addictiv. Congrats
This is a neat game - I wasn't able to get very far, I wish it ramped up so that I could start with learning and then move on to challenge. Regardless, a lot of thought and effort went into this, what a cool game!
Nice job!
Hilarious theme. Executed quite well. I loved the idea of having to pay to even move.
It was hilarious. I liked it
Very Cool theme song. I wish it was playing in the background during the game. Nice systems that fit the theme great.
Nice game! ;)
Everything is good, but at the end of the game there is no challenge. And it would be cool to see several types of enemies, bosses.
1st world issues in a 3rd person roguelike. Love it XD
Nice entry! I got a little frustrating about no being able to move all of the sudden.
YOU WENT TOO FAR WITH THESE LOOTBOXES! :stuck_out_tongue:
I really liked the ar and it would be nice to have a few more SFX and music.
Well executed. Shut up and the my life.
Oh no, has science gone too far?!
I feel like you've given me a glimpse into the future!
Thanks, I hate it. Your level designs really fed into the loot boxes thing since up/down were not as useful in the early levels and I had stacks of those and kept having to open boxes to get more left/right. I liked all the different arrow types a lot too, but maybe some more obvious visual differences on the projectiles/effects would help. It seems like the real super awesome badass MTX items always have over the top FX to try to convince people its worth the money, maybe lean into that a little harder? Great game and great interpretation of the theme.