FoonLudum Dare ExplorerLD34 → Hilbert's Hotel

Hilbert's Hotel

By iapc

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CategoryRankScoreCount
Coolness352
Humor4882.68
Innovation5623.08
Graphics8842.60
Mood9182.50
Fun10122.36
Theme10342.56
Overall10802.46

Comments

boonearth 2015-12-15 16:21

The windows led me to error then linux/max/windows(love file) couldnt play it source nothing on the page sorry i wouldve liked to played it :/

iapc 2015-12-15 16:27

Windows download link should work now. Sorry for the inconvenience

ashdnazg 2015-12-15 17:22

It was hard figuring out how this game works but after a while I think I did (well, I hit someone in the face with a suitcase).
I'd say the puzzle succeeds in being challenging.

Spending even an hour on sound could do this game wonders (while the cat pictures etc. are great, I'd argue sound is more important)

architect404 2015-12-16 14:03

pretty confusing and lack of sound is a shame, but an interesting concept. good effort!

am_games 2015-12-16 14:08

Clever puzzle mechanic, took me too long to figure it out though :P

paulsinnett 2015-12-16 14:15

I love the concept here!

ethanwebster 2015-12-16 15:44

Nice concept, but it is fairly buggy which made it hard to play. Good game though ;)

fakefrogsonly 2015-12-16 15:46

Really liked the setting, would have been improved with better collision detection and some sound.

josefnpat 2015-12-16 20:38

I think I missed the point. I ended up doing a bunch of wall jumping.

markoburzan27 2015-12-18 00:14

its shit

piechronicles 2015-12-18 23:18

moving rooms around was interesting but we couldn't get downstairs.

g12345 2015-12-20 01:51

TL;DR The game in its current state is unfinishable due to some bugs.

------------

Where should I begin...

It's an interesting game. I understand you want to combine something like Continuity with an Action Platformer and some Growing. It's a good idea, and I've seen some good examples of this before (not all 3 combined though.) It's a very ambitious idea to do this in 72 hours.

The graphics are okay. I understand your artist was having health problems but you can still need to mark the places where you can die yourself.

The design has some weird ideas. The biggest issue there is that you don't show the whole tile with all the exits (even if incomplete) at all times in your minimap. This means that instead of solving a puzzle, all you can do now is guesswork.

The biggest problem with this game is the coding.

Enemies are moving strangely. Sometimes the enemies can block a path, sometimes they float in midair, sometimes they drop down stairs too.

If you stop walking upwards on the stairs you automatically walks down again (which means you basically can't attack people coming from upstairs.)

And I've tried to play this game 5 times now, and the only reason I can't seem to finish this game is that it has some game-stopping bugs. Sometimes when I revisit some of the older rooms, some of the arrows will disappear from the minimap and the x went back to its original place. And sometimes the switches swap every room in the column but not itself. Sometimes those "wheel monsters" can stuck in midair and block your exits and you can do nothing about it.

To recap: Great idea, poor execution. I'm disappointed to see so many bugs in here as I've talked to some of your during that last text adventure game. If you need help or explanations or just a friendly chat, just drop me a line on the LD IRC chat.