FoonLudum Dare ExplorerLD27 → T-X

T-X

By marekkpie

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CategoryRankScoreCount
Theme9712.63
Innovation9892.31
Graphics9922.13
Fun10632.18
Overall11002.35
Coolness169824

Comments

headchant 2013-08-26 02:44

nice game, but a bit confusing at first, maybe it should be slower?

josefnpat 2013-08-26 10:51

I'm not sure if I'm am beating the levels or not. The green things keep spawning, and I can't seem to get them all.

I do like the physics and the button lib you used!

Nice job though! Shows a lot of promise!

leafo 2013-08-27 05:39

nice shooter, would be nice if a winning and losing looked different. Also it should be more difficult, I found even the last level too easy

marekkpie 2013-08-27 07:14

@headchant: I was still coding pretty late into Sunday, so I didn't have much time to play test the levels. I figured I worked on the different enemy types for a while, so as long as I at least show them all off that's fine by me. Guess that's the programmer in me rather than the designer.

@josefnpat: Physics library is bump by kikito; just a simple AABB library. The steering AI was hand spun, but its not hard to find some simple pseudo code for the algorithms.

Button library is Quickie by vrld. To me, it's the easiest and fastest of the UI libraries out there for LOVE.

@leafo: Pretty much the same answer I gave for headchant.

pbdiode 2013-08-27 16:20

Awesome start! I really think you could flesh out this game more and have something pretty cool.

Audio and some sort of score board would have added a lot I think.

agdg_reject 2013-08-28 08:11

Either I missed something or there isn't much to this, but it seems like the start of something great. With some audio and more levels this could be pretty interesting.

acro 2013-08-31 21:41

Frantic gameplay but could use some work on the feedback. I wasn't sure if I'd won a stage or not. Would be nice to hear some sound effects and have some sort of scoring system. Good work on the different types of enemies.

_alts 2013-09-01 08:34

Similar to the other critiques, it felt weird to not distinguish between winning and losing. Also strange was that it seemed like I never permanently won. If I tried shooting instead of clicking on a button time would start passing again and more enemies would spawn.