FoonLudum Dare ExplorerLD23 → Pluto's Revenge

Pluto's Revenge

By hattered

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CategoryRankScoreCount
Coolness351
Theme483.50
Fun613.21
Innovation643.41
Humor1072.50
Overall1243.07
Mood1272.82
Audio1562.35
Graphics2282.22

Comments

the-force 2012-04-24 08:59

I loled just reading the name but i haven't an android phone to try ir :/

caribou 2012-04-24 16:39

I just wanted to share the feeling of The-Force, the title made me want to try. Now, i see that you are using Corona, could you maybe share the sources, i have corona installed.

nocturne 2012-04-24 19:15

I'd love to play and rate the game, but having it only for Android is limiting as hell...

derosa 2012-04-24 23:17

Tried to run it on the Android emulator (SDK), but it crashes just after starting.

hattered 2012-04-25 00:53

Hmm, 'adb install' is saying it's an invalid apk. I'll work on fixing that. I might also try porting it to LÖVE this evening (assuming that's allowed under 'porting' in the rules).

I targeted Android because I was fixated on the idea of controlling Pluto by tilting the device, which I had to drop because it's something the Corona Simulator doesn't simulate. I should have stuck with what I know, but at least I've finally tried Lua.

hattered 2012-04-25 03:46

Seems Corona only supports the ARMv7 processor. I was able to install and run successfully using an emulated ARMv7 device.

telluse 2012-04-25 17:55

Cute take on the theme. I loved the feeling of weight as you drew on several more planets. I was missing a feeling of momentum from the lack of a background, but perhaps this was intentional.

hattered 2012-04-25 21:56

I've ported the Corona code to LOVE and added links to .love and .exe files. I kept the port as faithful to the original as I could manage, so they should be more or less equivalent.

lansiir 2012-04-26 00:00

I like the mechanic, but it's not much of a game if there's no end condition :/

justinmullin 2012-04-26 02:22

Usually this sort of game feels very buggy, but the physics were super solid/fluid. Nice!

skullsoft 2012-04-26 02:23

LOL That's not Pluto, that's Marge on a bad hairday! I went ridiculous lengths trying to mae sure I only added planets to the top of my beehive do. "Marge" went into what I can only describe as a conniption after I picked up seven or eight larger planets. Very fun toy!

derosa 2012-04-26 23:51

Without a reference point I found it difficult to know what I was doing until I found more planets, so I got a reference point. Maybe adding a stars background would make the movement more obvious.

ovno 2012-04-27 13:21

Loved it!!! Reminded me a little of Osmos any one who like that should play this.

Played the windows port, ran very well.

Add some music to it (nice background stuff maybe orchestral or new age...), maybe some planet textures and I reckon you could make some money out of that.

jiddo 2012-04-27 20:06

Really cool idea. Game ran perfectly and physics felt really good. That is until I got too big, then it all lagged into oblivion and then my "assembly" just started spinning out of control. It was really fun to play around with tho. Nice work!

lawrence-esswood 2012-04-28 20:03

As others have said - the physics were brilliant. It needed something to work against however, something to rip your collection apart. Also, after a while I lost all the planets and couldn't find any more =(.

hattered 2012-04-28 22:37

I appreciate the feedback! This was my first time participating; I ended up biting off more than I could chew, but it's been a fun experience.

@MadGnomeGamer, Jiddo: In porting to LOVE, I had to use a more permissive test for attachment (I couldn't get the original method to work), which seems to make large assemblies much less stable.

@Lawrence Esswood: The planets are supposed to spawn more or less continuously just off-screen, but I have noticed it gets difficult to find any as you get larger.

@Ovno: Your suggestion of adding music immediately brought The Planets to mind, then I remembered Pluto isn't in The Planets. Holst!

daisuke909 2012-04-29 00:01

Played the PC version for a while until the physics started getting really buggy. Not to bad though.

jfroco 2012-04-29 04:03

Good start. Kudos for using Corona a Löve!!!

hazematman 2012-04-29 05:28

Very cool! I love this game! The only thing it needs is so kind of challenge aspect, maybe asteroids can hit you and knock off planets?

frosty 2012-04-29 05:56

Strangely addictive, and the simple sound effects worked really well. Having a scrolling starfield in the backround, and maybe some simple shading on the circles are the only things I'd add.

gnx 2012-04-29 17:34

Tested the love-version.

The mechanic works well enough and I like the sound effect design. But there does not seem to be much of an objective.

skullsoft 2012-04-30 19:20

Maybe if you develop it, Pluto's goal should be to travel to Earth and knock it into the sun!

josefnpat 2012-05-01 21:51

This is fantastic! I love the concept! Perhaps a timer and or score mechanism would give the game a purpose?

Also, it really starts lagging up when there are too many objects.

Awesome job!

deejorg 2012-05-01 22:01

Reminds me of Osmos, but without a goal. Still, the physics seem nicely done, with some more layers of gameplay it would get pretty fun i supose.

namuol 2012-05-01 23:20

A good start for a game -- the touch controls were nearly perfect on my tablet and the gameplay has the sort of charm that katamari has. Add some UI stuff to let the player know how close they are to consuming the solar system and maybe a timer and you've got yourself something you could put out on the Android Market :)

danlthemanl 2012-05-04 02:45

Good job, didn't play the android version, but the Windows one worked good.

aramis erak 2012-05-09 07:18

Played Android version on Acer A200... after about an hour, the assemblage tried to collapse into a singular body... whether intended or not, it makes a cool end-condition

martensms 2012-05-11 11:39

Very good clone! Fun to play :)

moonmagic 2012-05-12 17:09

The physics of this game feel really nice, and the palette and sounds felt pretty soothing to me. An arrow or an indicator in the direction of the remaining planets would have been helpful as I got bigger; there was a little bit of Arkanoid syndrome, where I spent a lot of time chasing down one or two planets. I loved watching the huge mass swing around and scoop things up, though.

milgwyn 2012-05-14 00:06

Warm, fuzzy feelings. Katamari Damacy-esque gameplay. I like it!

jedi 2012-05-14 00:54

This is loads of fun! However, after about 7 minutes everything seemed to go haywire and the framerate dropped to unplayable levels.