serishmus 2013-08-24 22:00
Is there a way to restart once it's over without quitting the game?
Foon → Ludum Dare Explorer → LD27 → Lurker
By plu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 763 | 2.70 | ||
| Fun | 879 | 2.52 | ||
| Overall | 891 | 2.70 | ||
| Theme | 902 | 2.74 | ||
| Graphics | 1051 | 2.00 | ||
| Coolness | 1477 | 36 |
Is there a way to restart once it's over without quitting the game?
Hitting the space bar brings you back to the intro screen. Probably should've mentioned that on the end screen...
Interesting concept. I'm not sure how close I need to get to a planet (or if I need to push a button of some sort) to scan it.
Nice job!
No button needed, but you have to get fairly close and point the front of the satellite (the lighter gray part) towards the planet to scan.
Fun game once you get the hang of it. It really feels like I am controlling a sattelite. Though some sound effects would have improved the experience even further.
Please call your Download LD27-Lurker.love oror similar. If everybody in LD27 calls their file LD.love or game.exe it gets very confusing
The concept is quite cool, but it's a bit too tricky to control. The rotation seems off-axis a bit too, and it's pretty to stop yourself once you start spinning in any great measure.
Nice first effort as well, heh.
It's a shame though, I didn't hear any audio, the right music would have set the mood nicely. The controls feel pretty good, too. I also quite like the 'transmission lost' effect.
Let's each make a really good one next time, eh ? :)
It was pretty cool, I liked the physics!
nice game, tricky controls
Interesting game. It took me a while to figure out which end to point at the planet. Felt a bit dumb.
This game has the unfortunate property of the optimal strategy being the least interesting one. If you barely use any fuel, and simply wait to arrive near a planet, not only do you guarantee that you'll have enough time to scan, but you'll have done so with minimal fuel usage.
A way I thought of to make the optimal strategy a more interesting one is to add gravity. Satellite trajectories are often plotted to use gravitational slingshots (https://en.wikipedia.org/wiki/Slingshot_effect). These allow for velocity changes without the use of external power supplies. This would nullify the old strategy, as drifting objects wouldn't have enough speed to take advantage of the slingshot effect, and would just be dragged towards to planet (or waste fuel escaping).
Enough rambling. Congrats on your first LD. Nice work.
Kind of wish the gravity took hold at a higher altitude. Was basically impossible to do much interesting w/ ten seconds of fuel and no gravity. :\