papacheech 2017-12-05 03:17
this is a nice game! Art was very good, and you managed to get alot done in the short time frame. Good work!
Foon → Ludum Dare Explorer → LD40 → L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots
By piscythe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 311 | 3.43 | 31 | |
| Fun | 249 | 3.46 | 31 | |
| Innovation | 278 | 3.31 | 31 | |
| Theme | 306 | 3.51 | 31 | |
| Graphics | 332 | 3.31 | 31 | |
| Audio | 282 | 3.10 | 31 | |
| Mood | 208 | 3.35 | 29 |
this is a nice game! Art was very good, and you managed to get alot done in the short time frame. Good work!
Nice! This is really compelling - there's a fun interplay between the different characters you have and where to best position them on the battlefield. It could do with being a little faster - I spent a lot of time just watching characters and enemies trading shots. I like the cartoony art style and the color scheme. Great entry overall.
Solid game! It takes a while to get going but once it does it gets hectic quick trying to order everyone around. It's all about predicting and positioning, it would be cool to see some abilities to play with too if you decide to build on it in the future. Good Job!
Nice work. Good music and graphics.
I really like the game idea. The laser enemies were perfect. I was hoping to select multiple units, but that would probably defeat the purpose of the game. The music could be toned down. Really great game!
The black enemies and black scenery sort of made everything blend together, it was hard to tel what was going on sometimes, but the game was still fun to play. Awesome music too. Good job!
Oh my APM! I think this game have a lot of potential. You could polish it up and release on mobile. Some feedback: 1) Like @fahionbatman said, black on black is not very good. 2) The attack command should override the move command. A lot of times I wanted my character to stop moving and just shoot but he kept going to the destination I originally ordered him to. Overall, great game! Keep up the good work.
At first I thought it was a mediocre game, but then I got really into it and must of played like 30 minutes straight! The controls are comfortable enough, but I sent several of my own men to their deaths by accidentally clicking the wrong button, or slightly missing the enemy and instead making my hero fly straight into a spinner... RIP. The hectic control scheme really sets a great mood, like a huge superhero battle and you're in command! Only real complaint is the lack of explosion sounds for the enemies, if you juiced up the enemy deaths, stuff like particle impacts and explosions, then it would have been perfect! But overall, super job, and my favorite game so far!
As soon as I got my second hero, I knew exactly how the game fit the theme. It got hectic real fast, and I was almost my worst enemy! Haha, I loved seeing the new heroes and their new attacks as well. Very nice work!
Cool idea! The controls are cool, but I kept finding myself trying to select multiple heroes at once. Sound was good as well
Very tough! The controls felt odd at first, but I think they got better as I figured out what I was doing
That's a genuinely great game, nothing less. One of the few games here that made me willingly replay it till I beat it. I love the strategies and combinations that were created by the game itself - for the first half of my second game I decided to build only regular polygons, so that a beam could only hit no more than two characters at a time. However, each time when a wheel came near, the whole structure needed to be rebuild. So for the second part of my playthrough I added a green decoy guy, so just ran around distracting the enemies while the rest of the gang gunned them from afar. I love it when such patterns emerge from the game. The music is great, reminded me of LISA. Also, the subtle choice of words is perfect: a prison wheel, for example - I love it, it's so self-describable and unique. Two small tweaks that I'd suggest: grant each new character a second of invincibility, because sometimes they spawn right in another wheel that happened to hide between the big one, and attacking the enemy should stop the character from moving. Maybe also a progress bar. But those are small details. The game, again, is pure gold.
Interesting combination of a bullet hell, tower defense, and strategy game. Nice art, nice gameplay, things really meshed together. It feels like you're onto something here - add a progression system and you could have a really interesting game. The music wasn't doing it for me, but that's really my only major complaint.
Didn't expect to see an RTS in LD. Kudos for that alone. I find it interesting that having more units not only spawns more enemies, but also makes it harder to control them all to do what you want. While this is good in ways and is a nice secondary use of the theme, it's also kind of annoying not being able to select multiple units at the same time. I think that ability would really elevate the game. Music's serviceable. When attacking an enemy I'd expect the unit to immediately stop in place and start attacking but here they keep moving before attacking.
Interesting game concept. It definitely got a lot harder as you got more heroes. However, it may have been a little easy when you only had one
Nice concept and cool audio!
Great Game! I like the idea of "the iron man manager". great work there. Balancing was quite good. You need to kite the enemies and the learning curve/difficulty increasis slightly. A nice feature would have been, if you could select targets to fire at or if some robots would behave diferently, like one shooting at the closest enemy, one shooting at the lowest enemy, ...
I like the Music, but it was a little difficoult to controll.