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Nano VS Bot
Nano VS Bot
By goutye
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 71 | | |
| Innovation | 137 | 3.77 | | |
| Fun | 349 | 3.31 | | |
| Overall | 401 | 3.33 | | |
| Audio | 433 | 2.92 | | |
| Mood | 729 | 2.72 | | |
| Graphics | 736 | 2.74 | | |
| Humor | 785 | 2.28 | | |
| Theme | 880 | 2.87 | | |
Comments
stevenlr
2015-04-20 14:37
Overall a pretty good game but there are a few issues that make playing past the first boss a bit too difficult, but I'm sure they are small issues to fix.
The main problem is that levels are not reset correctly are thus in some configurations it becomes impossible to catch a moving line without exiting the line (I gave up after spending 15 minutes on 2.6 unfortunately) which is thus unfair and can irritate the player.
For the levels, you can figure out easily what each thing does which is good. One of the problem is the amount of requirement to complete a level : get all the keys, have > 80% and not exiting the line more than a given number of times. It makes it hard to keep track of everything. Maybe having some levels with or without some requirements would have been nice.
The boss fight is pretty cool, but I'm wondering if it was really necessary. I mean I know you love including bosses in your games but because of that, you introduced a dmg/def up/down mechanics in the level that the player won't really understand before he has fought a boss, which is a bit counter intuitive.
Graphics-wise, the simplicity and juiciness of the top part of the screen is not too coherent with the more classical and detailed bottom part. But I guess it's just a matter of taste.
Sounds-wise, everything is good, and I like that you did some sounds with your voice.
Once refined and simplified a little bit, it would make a great game for tablets and smartphones!
goutye
2015-04-20 14:55
Thanks for you long feedback!
With that, I pushed a version with a reset of the level 2.6 and 2.4 and simplify both of them.
The problem with the goal was I didn't want a game where I can win with cheat (it was the case without the limit of number of "go out of the way").
For the boss part, It includes the theme itself, that is why there is one and maybe if I had more time, I would like to implement an easy tutorial (in game) to understand the mechanics of it. Elsewhere, a big thank! :D
Very interesting, I like it
dkoding
2015-04-20 19:24
Great concept, liked it a lot.
latency
2015-04-21 16:35
That was great, really innovative, I don't think I have ever played a game like it, very fun :)
A great concept, i jhave never seen anything like it.
Would make a good phone game.
dray
2015-04-21 22:27
well polished game, the dificulty was a bit too much for me but you made a good game. don't find that he answer well to the theme but the other point are top !
sorlok
2015-04-21 23:44
Wow, I never thought a one-dimensional game would be so much fun! Cool exploration of mechanics, and definitely an unconventional weapon!
anokta
2015-04-21 23:53
this is amazing, one of the richest content games of this ld! nice touch on the boss level as well. really enjoyed this so far :)
Pretty good entry and nice music. However, I hope that more work would be put into simplicity of game mechanics. :) maybe you could look into improving that outside gamejam ? ;)
alobker
2015-04-23 17:17
The rotating lines are a bit unpredictable, but otherwise a good game.
It took me a while to understand what I was doing, but this game ended up being really great! With some polish and more, this would be fantastic! Nice job getting love to run in browser as well!
Good idea for gameplay, though sometimes it wasn't clear what certain things did. Way up / Way down - is there a difference?
Graphics, audio, music, all really nice though. Fun to play.
rburema
2015-04-26 12:56
thoughts:
- Lots of content and quite a few mechanics. I'm impressed you've managed to squeeze all that in 2 days
:-)
- The (1st) boss didn't give me all that much trouble, but then again, I had just switched from the trackpad of my laptop (wich I used for the first few levels) to an actual mouse.
- Maybe take out the '> 3 out' thing and make the XX% a bit stricter? Since they both more-or-less check for the same thing; wether the green blob is out-of-bounds or not.
- The 'theme reveal' is kind of late, making it not-so obvious what the connection is until you hit the boss.
tijn
2015-04-26 12:56
It wasn't really clear what I had to do at first, but once I understood I had to follow the line it was pretty cool. Although I got stuck at the "way down" / "way up" level, where it just keeps saying "> 3 out" for some reason...
goutye
2015-04-26 19:50
Thank you for all of yours feedbacks!
rburema : I wanted to have only the XX%. But I was stuck with potential "cheat" problems. If you move your mouse quickly from a position to another one with a big hole between them, the percent doesn't really change. Just a bit. That is why I added lately the > 3 out. And I don't really like it. But the time was out when I wanted to change this so... In an advanced version of this game, I will keep only the XX% and make it stricter. Something with the distance outside maybe. (More polished too! With some particles effects on the grind bar)
For the "way up" "way down", It was a choice you need to do to choose the way you will take on the path of the bottom screen. But it isn't really clear. The thing is not really interesting but let you to choose your bonus (+10hp or +2dmg). Short in time, I wasn't explicit enough for it. But there is nothing linked to the > 3 out Tijn. Maybe you went out too many times x)
Elsewhere, this game need a mouse! I tried with my laptop my game and I was stuck on the 4th part of this game (4.8 was the hardest level for a pad). But I managed to do it anyway.
My goal was to make a game which needs no tutorial. "An implicit tutorial". And I can read I succeeded well enough!
Thank you a lot again for your feedback and for having played my game.
The idea is very creative.
The only problem I faced was that sometimes I didn't understand what to do exactly. I had to retry multiple times to figure it out.
Anyway, Great Game.
gnx
2015-05-01 22:41
This is a really neat concept and I really like how you combined the line-following mechanic with some rpg elements.
This is the kind of game I find really inspiring, because it is looking at things from a slightly different angle :)
Also your game mechanics did a good job of explaining themselves as they appeared and everything felt very natural and fluid, which is a very good achievement!
Amazing stuff. I think I'm gonna get a carpal tunnel syndrome from your game, but that's what it is :)
Very nice concept. Well done!