FoonLudum Dare ExplorerLD32 → Neon Mirror

Neon Mirror

By qwitwa

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Coolness2469

Comments

dege 2015-04-23 19:57

I tried it but after like 10 or 20 seconds i get a crash... something about the position of a new "pinkwhirl"...

hapaxstudios 2015-04-23 23:21

The name Neon Mirror was what drew me in to begin with. I like the idea of using reflected enemy projectiles to kill them. Controls we easy enough to get down, I have to admit though it gets hard when there are lasers bouncing around everywhere. Music is some MIDI goodness. Can't go wrong there. Visuals were... Kind of lack luster? I mean they weren't bad but they didn't really pop out or were memorable for that matter. Some things to touch up on though would definitely be the collision on the outer walls. I ended up just clipping right through them and hanging out in the corner with my mirror facing the inside of the play area. Any laser that came my way would have just automatically just been deflected. I think I would have gotten a really high score by just staying there but I ended up getting an error code which crashed the game after round 5:

Error

Enemy.lua:23: attempt to index local 'pos' (a nil value)


Traceback

Enemy.lua:23: in function 'new'
EnemyTypes.lua:11: in function 'pinkwhirl'
GameManager.lua:111: in function 'update'
Levels/level1.lua:9: in function 'update'
main.lua:49: in function 'update'
[C]: in function 'xpcall'

Other than that it was pretty fun.

josefnpat 2015-04-24 05:28

Neat game! Nice job, neat gameplay mechanic!