Left-leaning by tayl1r 2015-12-23T17:54:00
"Yayifactions" indeed! Very fun, lost 15 minutes of time without noticing it. I hope you expand on this more!
Foon → Ludum Dare Explorer → Users → Hybrog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Nybble Nybble | jam | 829 | 2.97 | 2.87 | 3.47 | 3.83 | 2.57 | 2.33 | 60 |
"Yayifactions" indeed! Very fun, lost 15 minutes of time without noticing it. I hope you expand on this more!
Oi, that was brutal. Simply sending 'F6' and 'R90' was enough to warrant a pat on the back for me. Very clever though, didn't think of Morse Code as an idea. The original control was very difficult to execute, but the idea is superb, highly innovative interpretation of the two button theme.
Took a while to get sued to the power mechanic, but I think i eventually got a hold of it. Interesting game, but on smaller windows, the power and destruction meters go off the screen. Solid game.
Ha, funny indeed. The dialogue nearly brought me to tears out of raw emotion alone. ;)
Very cool puzzle game, and a nice exploration of the theme, especially the growing part! I would love to see this idea expanded to a more exhaustive game later. If you plan on extending on this further, which you definitely should, a UI element showing all the current pieces the user has available to them would be helpful. :)
"Digging" the retro style of the graphics and the general aesthetic, but it's pretty difficult to find the seeds. I got the first one, but lost from there. If sacks only require one seed to destroy, the collision between seed and sack seems to be a bit off, I have to fire dozens of seeds before one registers. Other than that, no major flaws, solid game, at least from the start to the forest, which was as far as I got. :)
Haha, I was actually wondering if someone could pull off an RTS with the two-button theme. Well payed sir. I have no real complaints, excellent game.
Impressive for 6 hours, but it would be nice to have a way to get rid of stumps, maybe by spending logs. Or maybe there is, and I just didn't notice it. Very serene experience though.
I like this quite a bit! Having to select from different platforming actions is something I saw from another game, but yours provides a few more options, and is a bit more concise in execution. Very fun, but very hard. Managed to beat it though, but I'm unsure about whether the bonus level was one of the ones I did or not... fun nonetheless. :)
I love the terrain generation, sometimes I just like to scroll all the way out with the mouse wheel and pan over the whole map. Has good promise as an excellent puzzle game, managing the resources each tile has to maximize civilization development. I hope you develop this more in the future! ;)
Love it! My record is 97 after the fourth attempt, very fun and good to the theme, although maybe some power-ups other than time boost would be welcome, such as improving handling. Fantastic game though, no major complaints.
Nice idea, takes time to adapt to the switching, and for some reason I kept staring at the "oops" screen and forgetting to press enter :P. Would have been cool to have different actions added on over time, but still a nifty idea, digging the whole "switch the current action" thing, maybe you can expand on it, but without the restriction of two-buttons next time. Solid execution and solid game overall, great job. :)
Very fun little game, although I found one route and kept using that one once I was adapted to it. Maybe incorporate a system to force the player to take different routes each time, maybe rubble or root blockades would spice up branched path system. Graphics are fantastic. My one quibble would be sometimes there are weird collisions, especially in that one block jump over the spikes right before the flower.
I love the idea, and the execution! I must have spent 10+ minutes in the sandbox, just trying to make pretty curves with the vines! I like this one a lot, one my favorites so far. Especially impressive considering it was made in less than 9 hours! Fantastic job.
Stellar game, love the simplicity of decision making, while still having a surprising amount of depth. The narration was spot-on too, had a nice storybook feel to it. Love this game! :)
Just a heads up though, there's one typo that I saw: at one point 'Sotuhern' is used instead of 'Southern,' specifically after the big battle. Doesn't detract the from the experience, but thought you might want to know about it.
Nice game, cool interpretation of the theme, one monster that grows in ability over time. That sixth one was brutal though, I thought the 5th one was the last one, but nope. :P Got to 4543, tough little game. Great job!
I like the simplistic art direction, but it would have been nice to not only show the cost of each card, but to balance the price of the flowers as well. Maybe slow down the rate of enemy spawn at the start as well to help with balancing. Good job though, keep polishing this one!
Cool game, but one bug I think I found is when I attempt to increase the Exp/Sec parameter, it only takes one Tech Point from my pool as opposed to the amount in the parenthesis, which makes acquiring Exp/Sec very easy. I'm digging the UI though, nice, clean and simple
Pretty funny game, the art was nice too. Would have been nice to have a bit more variety in the effects of spells, but still a nice concept. Solid game overall.
I really, really like this game! It's simple, easy to pick-up and play, fun, and surprisingly varied with the different power-ups! This is a very polished production, well done. You should be very proud of yourself. Although some music would be nice, the sound effects were still a good touch.
Cool game, the auto-jump mechanic was odd at the start, but I got used to it pretty quickly. I like some of the puzzles it offered too, like having to go under the floating block rather than above by backtracking a little bit for the second 'seed.' Fun idea!
Fun idea, the growing to different sized areas, house to city to world. Good humor too, now I do "know how the dinosaurs felt." :) A good game, though as others have said, wall collision is off a bit.
I love the two feet mechanic! Walking in perfect rhythm never felt so satisfying. Jumping seemed a bit awkward at times, but still worked well. Fun experience, well done!
Has potential for a good, puzzle-idle game depending on how you implment flower-interaction, but at the moment it seems the 10M requirement for Faster Pickers, Faster Growth and Faster Game is a bit steep, even with the quintuple flowers upgrade. Randomly generated maps would be cool too, but good progress so far. Nice game. :)