FoonLudum Dare ExplorerLD34 → The Regrowth of Layeon

The Regrowth of Layeon

By ampera

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CategoryRankScoreCount
Coolness353
Humor6932.31
Mood9182.50
Innovation9292.40
Overall9602.74
Graphics9922.11
Fun10122.36
Theme10372.54

Comments

josefnpat 2015-12-15 02:28

I very much like text adventures! The parser felt a bit off. e.g. "w", "go west", "go to west" should all have gone west. Nice job!

dooskington 2015-12-15 17:43

Interesting! The commands were a little strange though.

utoxin 2015-12-15 19:36

Interesting start, but needs a lot of work still. Text adventures are challenging to do right, because of the command parsing needed. Good luck, and keep working on it!

moonlightbomber 2015-12-17 09:06

Better continue your game. This has so much potential.

ampera 2015-12-17 20:43

If you want to see continuations of the game, follow me on twitter @TwoOfFive_

2015-12-17 20:45

One minor suggestion: put the 'submit' button in auto-focus, so the player can type commands and then 'enter'. I had to keep clicking 'submit' and that distracted from the game. Good job making a game! Writing is hard, but keep at it!

nirabazgames 2015-12-17 21:41

nice game)

olety 2015-12-17 23:25

Very cool game, but the need to press the button every time you enter a command is awkward. Maybe make a hotkey or something, so every time you press enter it submits the command.

piscythe 2015-12-20 17:33

I couldn't figure out how to get into the armoury. None of the commands listed in Help got me in (inspect armoury, inspect the armoury, go to armoury, go armoury.) "yell at armoury", "punch armoury," and "stab armoury" didn't work either, but I wasn't expecting those to. Also, Enter should enter commands. This looks like it should be interesting, but the command parser needs some work.

ampera 2015-12-22 00:55

The command to enter the armoury is just enter.

kanedaxiii 2015-12-28 09:31

I like a lot text adventures, these are one of my favorite classic genres, if not the most! It's a genre that has to emerge again, IMO.
I think it has a lot of potential, and like to see more in the future, really.
The most important downs of the game are that I feel that navigation through the game world is not very intuitive, cardinal points are almost a universal standard in text games, and players expect these... and that "enter" should enter the command... but nothing new aside from other comments.
I suggest you check Inform 7, a framework for making text adventures with an extense library, if you are interested in text adventures ;D

ampera 2016-01-02 01:02

Thanks. I don't like inclusive frameworks. I feel that by using them I am almost cheating and taking an easy way out instead of mastering the craft. Thank you all for the feedback, and I hope that I will have a nice score.

dreamlogician 2016-01-02 20:28

Nice work, Ampera! Seems like you have a really solid foundation here - I'm impressed at how much you were able to get done in such a short time. I like the description of the setting as well. Looking forward to seeing where you take this next.

My only suggestion is that it would be a bit easier to play if you standardize the verbs. For example, instead of requiring players to type "look around" in one area and "inspect" in another to perform a similar type of action, provide a fixed set of commands and keep them consistent.