Determinist Ball by Trizek35 2015-12-31T22:54:00
Whoohoo! Beat it! Became easier when I decided to have orange/blue operate with left/right hands. Nice level design, nifty movement mechanic (I'm a sucker for gravity swing platformers, so I was delighted by the final challenge :))
LD35 — Shapeshift (1)
Tommy is the Shapeshifter by ashdnazg 2016-04-18T09:16:00
This is great! Loads of hilarious dialogue, some nice surprises. Managed to find all of the endings :D
I think my main feedback is that some of the best jokes are buried pretty deeply in the dialogue trees; this adds to their effectiveness, of course, but it means that lots of folks will miss them, which is a shame.
The writing is solid. Some delightful jokes, good character differentiation. There isn't a lot of depth or character investment/development, but what can you expect, it's a compo game :D
Pretty good voice work, the different characters have nicely distinct (and most importantly, internally consistent) sounds. Took me a moment to understand everyone, but this didn't impede my enjoyment of the game. Audio came out clean. Subtitles were a fantastic touch, and really helped replayability (skipping dialogue I've heard before after scanning the text - yes please).
Music was pleasant and effective, avoided becoming annoying despite all the time I spent listening to it (I played the game N+2 times, where N is number of endings).
Despite the "small" total amount of total audio dialogue, it felt like there was a lot to see/hear/explore. I think this game does a better job of accomplishing the feeling of "impossible amounts of audio content" than MInfo, given how the pieces are parceled out to the player.
On a technical level the code is remarkably clean, and I encountered no bugs at all.
Success! Onwards and upwards!