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kanatohodets

Games

Feedback left by kanatohodets

kanatohodets leaves an average of 11.5 feedback comments each event.

LD35 — Shapeshift (1)

Tommy is the Shapeshifter by ashdnazg 2016-04-18T09:16:00

This is great! Loads of hilarious dialogue, some nice surprises. Managed to find all of the endings :D

I think my main feedback is that some of the best jokes are buried pretty deeply in the dialogue trees; this adds to their effectiveness, of course, but it means that lots of folks will miss them, which is a shame.

The writing is solid. Some delightful jokes, good character differentiation. There isn't a lot of depth or character investment/development, but what can you expect, it's a compo game :D

Pretty good voice work, the different characters have nicely distinct (and most importantly, internally consistent) sounds. Took me a moment to understand everyone, but this didn't impede my enjoyment of the game. Audio came out clean. Subtitles were a fantastic touch, and really helped replayability (skipping dialogue I've heard before after scanning the text - yes please).

Music was pleasant and effective, avoided becoming annoying despite all the time I spent listening to it (I played the game N+2 times, where N is number of endings).

Despite the "small" total amount of total audio dialogue, it felt like there was a lot to see/hear/explore. I think this game does a better job of accomplishing the feeling of "impossible amounts of audio content" than MInfo, given how the pieces are parceled out to the player.

On a technical level the code is remarkably clean, and I encountered no bugs at all.

Success! Onwards and upwards!

LD34 — Two Button Controls / Growing (22)

Determinist Ball by Trizek35 2015-12-31T22:54:00

Whoohoo! Beat it! Became easier when I decided to have orange/blue operate with left/right hands. Nice level design, nifty movement mechanic (I'm a sucker for gravity swing platformers, so I was delighted by the final challenge :))

Don't Let Your Cat Starve by TeamQuiet 2015-12-31T22:33:00

Hmm, I must be missing something relative to the other reviewers, but I couldn't quite figure things out. I plant the seeds, and eventually they turn into more seeds...I plant those..and by the time they're heading to seed my cats have starved. I don't see any cows :(

Little Seeds of Evil by MrAmlice 2015-12-31T21:57:00

Very nice! Shockingly polished, nice execution of a MP platformer.

RocketBoy by Prophet Steve 2015-12-31T20:49:00

Well done! Agree with previous reviewers that sound would have been a big plus, and sure, the art is a sketch, but I was engaged enough to finish the challenging final level, and had some frustrating fun trying over and over :)

Great job giving the player an increasing sense of mastery; the platformer polish (movement, physics) were sufficiently good that I never felt that I died unfairly. On the same note, good level design: the final level was hard but obviously possible to complete, so I stuck with it, even after dying on that dang last little bump right before the door.

Prisoners' Dilemma by jrc03c 2015-12-31T18:42:00

Wow, very cool idea, and well executed. Just need more people around to play :)

MonoSurvive by Rayster 2015-12-31T18:37:00

Nice music! Otherwise similar feedback to BoxedMeatRevolution.

Winter Quest by michidk 2015-12-25T23:34:00

Nice graphics, well-suited audio, very polished game. One bit of feedback: there were a few 'player is permanently stuck' spots where it wasn't obvious that this was the intention: just "oh, whoops, accumulated a little too much, now I can't quite make it up the hill."

Grippy Glove Boxing by Mianki 2015-12-25T23:10:00

Good job finishing a game! We had a quick multiplayer session and it was a little difficult at first to figure out who was on top and who was on bottom. Also agree about 'button spam for victory' - just a tad more strategy would make it a much more engaging game. Cool idea!

I Have No Keys, and I Must Code by vankessel 2015-12-17T23:24:00

Not a windows programmer, so I don't have much feedback on the source structure, but this is a really fun and creative puzzle layout for programmers :)

It's a fine line between "fun puzzle" and "this feels a little too much like debugging code at $work", and you certainly landed on the "fun" side. If you explore this idea further, I'd see if you can improve the parser so that a wider range of solutions will work: my silly approaches like 11 - -11 - -1 - -1 - -1 - -1 - -1 for 27 made it think I was missing a semicolon. Good work!

Runes of the Kin-Tree by architect404 2015-12-17T21:43:00

I played several rounds until I finally good enough to grow my tree all the way. Nice work!

Shoot & Dash by thesnake91 2015-12-17T21:11:00

Tough game! I like the flashy explosions :)

Ministry of Growth and Information by ashdnazg 2015-12-17T21:07:00

@Ampera: thanks for trying it out! Every channel except the government has at least one, most have more. That said, you might have to listen very carefully to some of them...

The Regrowth of Layeon by Ampera 2015-12-17T20:45:00

One minor suggestion: put the 'submit' button in auto-focus, so the player can type commands and then 'enter'. I had to keep clicking 'submit' and that distracted from the game. Good job making a game! Writing is hard, but keep at it!

Gun Growers by thomz12 2015-12-17T20:33:00

Cool game! The platformer bit of the tutorial took me longer than you probably intended (echoing the 'slightly float-y/disorienting physics comments from others) but the mechanic is very cool :) I had lots of fun building up my gun in goofy ways, and seeing the bullets pulse through my contraption made me chuckle. Good work!

React! by VersatileBox 2015-12-17T20:21:00

This is wonderful! :D

Super fun and engaging. Delightful game.

Cashnivor by KriBoNiTa 2015-12-15T21:43:00

holy cow, this is really impressive. I love the old man's house lifting off, and it was delightful to see my mega-casino thing come to life.

Drunk Balloon by perkylily 2015-12-15T21:15:00

I think it might be broken -- the camera was falling into infinity as soon as the game started.

Growing Knowledge by 0xPSA 2015-12-15T21:00:00

This is a cool idea, but I think the key to turning it into more of a game is a little more structure. Maybe more of a treasure hunt? Perhaps get some topics of interest from the player, do some quick link analysis on wiki articles and see if people can gather X articles about Y? Or perhaps "jump to random wiki page, discover why <insert some fact loosely associated with that wiki page topic>"

Keep it up!

Isn't that crate? by Codexus 2015-12-15T20:19:00

Wow, that's some polish! The 4th puzzle was, as promised, very tricky :)

Totally Normal Train by jigalx 2015-12-15T20:08:00

Hey, nice work! I really like the idea of a resource-management "runner". I was cruising along, taking on cargo...then "aagh where's a gas station! not oil, gas!" ... and then I ran out. 115km. Or miles :D

SPAM Simulator 2015 by Skazma 2015-12-15T18:58:00

This looks funny, but I wasn't able to run it on Windows 7: there was no executable in the zip.

What the PUCK? by sbot1101 2015-12-15T18:49:00

This is awesome! Super fun. I'm going to play it with a coworker tomorrow over lunch.