FoonLudum Dare ExplorerLD24 → Evoroid

Evoroid

By ahnimal

View on Wayback Machine

CategoryRankScoreCount
Graphics1503.55
Innovation2883.05
Fun4012.73
Mood4522.47
Theme4652.64
Overall5772.59
Coolness64145

Comments

panzermancer 2012-08-27 16:53

It's a damn shame this game doesn't run well, and that I have to refresh in the Newgrounds version every time I want to respawn. However, I do like the graphical style, I'll give it that.

I feel like the problem here is that you might have gotten a bit too ambitious, considering your available time. There were a lot of awesome ideas in this one, although, as with many other games, it was rather dubious as to how the mechanics worked.

I personally think you should keep working on this one post-comp; there's potential in this idea yet. Just make sure to fix those nasty bugs, though.

josefnpat 2012-08-27 17:43

The crashes everytime I die on newgrounds as well. Otherwise, could use more introduction as to what I'm doing.

Very cool game, I immediately knew I had to run away from the baddies. That kind of intuition is important and thrilling.

litecloud 2012-08-27 17:49

As stated before, it crashes when I die. I never really understood what I was supposed to do, but the graphics are nice.

brassawiking 2012-08-27 17:51

Way to aggressive robots and the fuel last forever. Still, this looks like the beginning of a really awesome game.

One component in the future to make it work, is that perhaps when refueling, you also replicate yourself into lets say 4 copies based on what you have + new parts. The replicates are your lifes. That will make into a true evolution as a bad robot will never be able to survive long enough to replicate. If all of the robots/replicates were bad, then you will go extinct =)

porter 2012-08-27 17:52

You definitely got started, but it sounds like your idea was out of scope for the time you were given. The graphical style was cool, I like the direction you were going. Best of luck getting it back together.

my-milked-eek 2012-08-27 17:54

Looks cool, a shame it crashes upon dying. If you could fix that issue, it would be awesome.

ahnimal 2012-08-28 13:45

I've worked out the crash. Please report any other major bugs, while I work on a post compo version.

bobiniki 2012-08-28 14:23

After my second death I spawned in closed area where I cant escape... And enemies were trying to reach me. Overall I like the graphics and how the controls feel. Very mild game.

colapsydo 2012-08-28 15:20

Really smooth mouse tracking and animation.
I'm not sure to understand how are determined the part we got and the upgrades, but who cares? That's fun.

starmen 2012-08-29 13:03

I like the art a lot. It's a very simple and clean art style but it works very well. It's a nice idea too. Could've done with a bit more time, but overall it's a good entry.

chaosbrick 2012-08-31 11:38

I like the idea of the game, but i can imagine that this would work out better as a top-down shooter as I didn't really know if I was attacking the enemies or they were attacking me.

teknik 2012-09-01 19:38

great game!!

someone 2012-09-11 12:56

Took a while to figure out what was going on. The goal seems to be to die in some way. It didn't help that the first time I played it I spawned in a small box with no way out and no other robots.

khayet 2012-09-11 15:48

Overly attached robots O.o

Like 'someone', I once spawned in a small room without any way to escape and no other robots in sight. Other times the other robots just got stuck to me.
I also kind of didn't understand what I was supposed to do or how to attack. What are the winning/losing conditionns of this game?

What I did like was the instantly fun movement system and the spriting.

This could be the start of a great game, but it's not really there yet.