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Evoroid
Evoroid
By ahnimal
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 150 | 3.55 | | |
| Innovation | 288 | 3.05 | | |
| Fun | 401 | 2.73 | | |
| Mood | 452 | 2.47 | | |
| Theme | 465 | 2.64 | | |
| Overall | 577 | 2.59 | | |
| Coolness | 641 | 45 | | |
Comments
It's a damn shame this game doesn't run well, and that I have to refresh in the Newgrounds version every time I want to respawn. However, I do like the graphical style, I'll give it that.
I feel like the problem here is that you might have gotten a bit too ambitious, considering your available time. There were a lot of awesome ideas in this one, although, as with many other games, it was rather dubious as to how the mechanics worked.
I personally think you should keep working on this one post-comp; there's potential in this idea yet. Just make sure to fix those nasty bugs, though.
The crashes everytime I die on newgrounds as well. Otherwise, could use more introduction as to what I'm doing.
Very cool game, I immediately knew I had to run away from the baddies. That kind of intuition is important and thrilling.
As stated before, it crashes when I die. I never really understood what I was supposed to do, but the graphics are nice.
Way to aggressive robots and the fuel last forever. Still, this looks like the beginning of a really awesome game.
One component in the future to make it work, is that perhaps when refueling, you also replicate yourself into lets say 4 copies based on what you have + new parts. The replicates are your lifes. That will make into a true evolution as a bad robot will never be able to survive long enough to replicate. If all of the robots/replicates were bad, then you will go extinct =)
porter
2012-08-27 17:52
You definitely got started, but it sounds like your idea was out of scope for the time you were given. The graphical style was cool, I like the direction you were going. Best of luck getting it back together.
Looks cool, a shame it crashes upon dying. If you could fix that issue, it would be awesome.
ahnimal
2012-08-28 13:45
I've worked out the crash. Please report any other major bugs, while I work on a post compo version.
bobiniki
2012-08-28 14:23
After my second death I spawned in closed area where I cant escape... And enemies were trying to reach me. Overall I like the graphics and how the controls feel. Very mild game.
Really smooth mouse tracking and animation.
I'm not sure to understand how are determined the part we got and the upgrades, but who cares? That's fun.
starmen
2012-08-29 13:03
I like the art a lot. It's a very simple and clean art style but it works very well. It's a nice idea too. Could've done with a bit more time, but overall it's a good entry.
I like the idea of the game, but i can imagine that this would work out better as a top-down shooter as I didn't really know if I was attacking the enemies or they were attacking me.
teknik
2012-09-01 19:38
great game!!
someone
2012-09-11 12:56
Took a while to figure out what was going on. The goal seems to be to die in some way. It didn't help that the first time I played it I spawned in a small box with no way out and no other robots.
khayet
2012-09-11 15:48
Overly attached robots O.o
Like 'someone', I once spawned in a small room without any way to escape and no other robots in sight. Other times the other robots just got stuck to me.
I also kind of didn't understand what I was supposed to do or how to attack. What are the winning/losing conditionns of this game?
What I did like was the instantly fun movement system and the spriting.
This could be the start of a great game, but it's not really there yet.