FoonLudum Dare ExplorerLD34 → NnB: Nuts n' Bolts

NnB: Nuts n' Bolts

By thesquigglez

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CategoryRankScoreCount
Coolness356
Fun5323.14
Theme6003.59
Innovation6033.00
Overall6823.14
Mood7902.80

Comments

jupiter_hadley 2015-12-15 20:54

Neat concept, growing on the bolts your enemies drop. Nicely made! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/HyS0oGo3sGY

designernap 2015-12-15 21:00

Great stuff! love the audio and feels fun to play. Can't ask for much more¬!

rd127p77 2015-12-18 19:21

Good Job, This was an excellent use of both themes

roynlimb 2015-12-21 18:53

Wow, I did not expect this to get so hard. Even if you don't move and just keep shooting you get overrun fast. Great job.

fafastudio 2015-12-21 20:37

Nice audio, nice take on the theme.
Surprisingly hard.
Nice game =)

null-dies 2015-12-21 21:55

Windows Defender says the exe is a "Trojan:Win32/Spursint.A" O_o
Anybody else got that?

modoc73 2015-12-22 02:31

Good job, I liked the collection of the bolts, wish the robots spawned at random locations not just set ones. Nicely done.

hyperscope 2015-12-22 03:32

Would have been nice to see more variety in the spawner. I rather enjoyed how opposed to getting your score based on kills it was based on growth. Nice use of the theme and simply as a game mechanic. More variety in the background would have been a nice bonus.

ggraca 2015-12-22 19:53

Great concept! Spawn and IA could be explored to make it even better

phi 2015-12-24 12:04

Nice, simple concept, good difficulty balance. I liked the boss fight, too.
Maybe next time, could you include the game executable in the download? Most people don't like installing things, especially when they're only going to use it once.

skullpixel 2015-12-24 15:46

Clever agar.io concept, but with ranged weapons. Nice job!

thesquigglez 2015-12-26 01:04

@phi thanks for feedback. sorry i did not have exe. I was not aware that i could export like that in game maker studio. will have that next time

synthetic-entropy 2015-12-27 21:17

Great idea! Spawn points were really predictable, and we found that you could camp one side of the map, let the robots build up on the other side (unmoving) then fire at them every once in a while for massive free health boosts. :)

sunflower 2016-01-04 18:04

Pretty cool concept, though grows a bit stale after a while (and I don't think that's the sort of growing you wanted to include in the game). It could benefit from larger variety of enemies, maybe larger variety of what the main character can do or something? With shooting and movement using the same cursor the movement becomes unneeded after a while, since you're better off taking down the enemies anyway, and moving towards them just makes you even easier target. Also, the enemies could spawn around the entire game area instead of 8 predefined points. ;)