FoonLudum Dare ExplorerLD34 → Growth of the Hive

Growth of the Hive

By wir

View on Wayback Machine

CategoryRankScoreCount
Coolness361
Graphics5093.47
Audio6262.68
Humor7962.05
Innovation8252.66
Mood8332.72
Theme8753.14
Overall9932.70
Fun10302.32

Comments

bubuiic 2015-12-15 23:34

Hi!

You graphics look very cool, they remind me somewhat of starcraft's zerg. Sadly the game does not seem to start. I use linux_x86_64. I stays at "Launching... (this will take a moment)"

blancohugo 2015-12-17 15:17

Cool graphics

mr-madcat-2 2015-12-18 12:48

Sadly the game doesn't support my screen resolution. This seems to mess up the text in the tutorial level. I could only read the first half of the sentences. The rest was blocked by the minimap.
So I couldn't really understand how to pay the game.
You might want to add an explanation in your game description.
The graphics are really cool though.

wan 2015-12-18 13:11

I had a hard time at first figuring out how to make the game works: I launched the tutorial, but there was no unit I was able to move around, just the queen.

After retrying a couple times a group of creatures eventually popped and started moving around. I thought they would attack my queen, but I eventually realized I could select them! I managed to complete the level by moving them around to kill all the mobs I could find :)

I then switched to another map, and tried to kill again some mobs with my units, but I gotta admit I still had no idea what was the difference between each unit or how the building system works, or how resource managements works. Too bad because it seems like intricate systems have been made. But you know the saying: "if it's not documented it doesn't exist".

You should probably try to make a few friends of yours try the game without any more explaining than what you gave us, you'll quickly realize how the gameplay is less obvious when seed from the outside :P

Code-wise, the amount of work is really impressive though. Minimaps, fog of war, pathfinding, UI, tile-based maps for terrain AND hex-based maps for buildings, all withing 3 days? Wow. Really, wow.

And the art style is nice too, in a retro way. Overall it feels a bit like old games such as Starcraft and Diablo. Best played on a 800x600 resolution ;)

hotboxgames 2015-12-19 00:42

I had the same issues with resolution as the previous guys. Graphics are alright though.

wir 2015-12-20 21:55

Thanks for the comments, we added an explanation via pictures

synthetic-entropy 2015-12-27 21:56

Why is there a time limit? Just when I had figured out the controls, I lost randomly, and I realized the time limit was to blame. There's not nearly enough time in the recommended level to figure out what's going on, or play with what seems like a plethora of systems.

chipassgames 2015-12-28 04:51

I was not able to see all of the instructions, and could not figure out what to do.

wir 2015-12-28 12:29

@chipassgames
We know that, thats why we added the explanations here in the screenshots.

@synthetic-entropy
Well, the time limit was implemented with the background, that the hivemind has no need of swarm, that takes that long to evolve :D
I´ll try to encourage the rest of my team to talk it through and make new maps.

piscythe 2015-12-28 13:50

I think this one might've been a little ambitious - you have some really nice concepts implemented here, but the whole thing feels half-baked. I certainly didn't feel like a swarm with the sharp time limit and relatively slow teching, and was disappointed to find that the recommended map basically ignored the teching and instead just had the player run around killing stuff. The RTS implementation is a start, but I found myself wishing for pathfinding, tooltips, and attack-move. Not very many people get anywhere near this far into an RTS engine during LD, and there's a good reason for that. I certainly wouldn't advise you to abandon this, though - another 3-4 days and you can have something really cool.

piscythe 2015-12-28 15:36

@Your comment on my game.
Could one of you smack whoever decided that removing pathfinding would be an improvement? I don't like have to surgically extract my units from walls, especially with that timer ticking.
I really need to start maintaining a list of games I told people I'd come back for the post-compo versions of.

eternalcastlestudio 2015-12-29 13:51

The game concept is awesome and you must be proud of this jam, with an original game. Maybe it has some flaws (a better tutorial or better control) but the idea is solid. Nice job!

gelisam 2016-01-01 18:13

Lots of potential! I would have enjoyed a longer match in which I would have had the opportunity to try different strategies regarding which units and buildings to build, as those systems look like they have some depth to them, but in practice the time limit was so short that the only way to win I could find was to take all the units we get at the beginning and to kill everything without bothering to create new units.

lkfumagalli 2016-01-02 18:53

I tried playing this but unfortunately it just hangs at the part where it says "Launching (this may take a while)" for me. I waited a few minutes and nothing happened. I'm on Windows 7: Home Premium edition if that helps, and I was trying to play it in 1024x768.

nihilaleph 2016-01-03 01:48

Pro:
+ Interesting concept, feels like Starcraft's Zergs, has potential
+ A lot of work done programming RTS
+ Nice graphics and sounds
Con:
- Still feel a bit incomplete, like I can't see the difference of the units, even though I know there is, I guess it's too ambitious for a jam
- Even with instructions it's hard to play, for example I don't know what is the cost of each building
- Path finding doesn't seem to be working really well

Awesome job!