Escape Artist by johnfn 2011-08-23T09:29:00
A really innovative game! Awesome!
Foon → Ludum Dare Explorer → Users → tecfreak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 21 | Escape | The Great Escape! | compo | 442 | 2.08 | 2.15 | 1.54 | 2.69 | 1.92 | 2.00 | 1.11 | 2.00 | 6 |
A really innovative game! Awesome!
Inspires me to make a raycaster for my next project!
Really very good!
The dragon is really cool! Nice game!
Awesome! Graphics are really nice!
@Jacic, @johnfn:
Please re-download, I've made a fix for that bug.
@johnfn: This was the first time I made a top down shooter type game, Getting the whole shooting, mouse-aiming mechanic took a lot of time, and the fact that I started coding after 24 hours adds didn't help.
The bullets are too fast compared to the player but they can still can be avoided by strafing (but of course, its rare!).
Infact the game's aim is to escape quickly, if you wait too long, then you're a dead cat!
@Jacic: I forgot to reply to the other part of your comment. The enemies can shoot only when they're on the screen (actually from 20 to 620 pixels), otherwise, they start chasing you and since the player is slightly faster than the enemies, you may not see them behind you.
@Shigor: I didn't realize that music should also created by me. I've removed that. There shouldn't be any crashing, since when I last updated it, I played through the game about 5 times and didn't encounter a single crash. Please re-download and check.
No, the bullets are quite fast plus I didn't get to implementing a mag and reload system, so the bullets come out quite a lot and tend to look like curved. However, if you look at individual bullets, they have linear paths. The motion is independent of angle. You can check out the code.
You should put up an executable too. Not everyone would prefer compiling it manually.