mpc174 2011-05-03 15:10
I could not get this to run. Are there more requirements? Perhaps a version of Python?
Foon → Ludum Dare Explorer → LD20 → Squaretackular!
By rolfeth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 70 | 3.36 | 14 | |
| Fun | 238 | 2.14 | 14 | |
| Theme | 131 | 2.80 | 15 | |
| Graphics | 123 | 3.00 | 14 | |
| Audio | 223 | 1.57 | 7 | |
| Humor | 206 | 2.00 | 9 | |
| Overall | 181 | 2.64 | 14 | |
| Community | 211 | 2.11 | 9 | |
| Coolness | 119 | 5 |
I could not get this to run. Are there more requirements? Perhaps a version of Python?
Likewise I'm afraid. Here's the output from running the application:
Resetting
Wins: 0
Traceback (most recent call last):
File "run.py", line 138, in <module>
File "main.pyc", line 449, in Update
File "main.pyc", line 72, in reset_game
File "shader.pyc", line 135, in use
File "shader.pyc", line 72, in compile
CompileError: Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated
Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated
Can you hint at the generation of video cards that support the gl extension?
I really liked the core player 1 defends a helpless player 2 mechanic. It could be interesting to expand on it; particularly in a way that emphasizes cooperation/coordination.
Interesting idea, though it could use a little more structure (ie - win/lose messages). Also, does the doggie do anything? :P
Fun concept. Really cute art style. I'm not sure whether jumping on baddies doesn't work, or if I'm just REALLY bad at it... (running linux version)
I appear to lack the technical know-how to get this going. Sorry :(
The links are broken
Nice attempt and interesting graphics! Controlling two characters when they're kinda hard to distinguish is too hard - would've been better if player 2 was the doggie, then it wouldn't be so easy to confuse characters...
that's quite interesting, and I like the minimalist grahics, which somehow still manage to look good.
There we go. Got a run on it :)
Thumbs up for the graphics - somehow a bastard blend of Atari-inspiration, Rayman/Tonic Trouble-stylization and just plain "art nouveau".
Usually I'm not of this conviction, but I actually think that the mechanics you put together here are fit for single-player gameplay, tasking the player for bi-directional multitasking. Stuff like this (for example the exercise of turning vertical circles at your stomach with one hand and horizontal circles above your head with the other) is usually difficult, but it's doable, and the relative simplicity of the gameplay would make it a plausible venue.
Apart from the likeness between the two characters and the lack of any hud elements this is really solid. Nice :)