FoonLudum Dare ExplorerLD18 → Tactics Lasso!

Tactics Lasso!

By kayamon

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CategoryRankScoreCount
Innovation93.87
Graphics94.00
Overall313.33
Theme323.80
Coolness6411
Humor672.42
Fun672.87
Community1092.40

Comments

kayamon 2010-08-22 20:55

Addendum: It appears that Level 4 may not actually be completable. <sigh>

Well, it's too late to do anything about it now I guess, once the deadline's passed. Wubbish.

mpc174 2010-08-22 21:36

Very nice and original!

droqen 2010-08-22 22:26

Error compiling shader ):

Looks interesting, though.

greasemonkey 2010-08-22 23:25

Error compiling shader

localcoder 2010-08-23 00:52

When I try to run the game I get the error message "Error compiling shader." This is in Windows 7.

devinmoore 2010-08-23 05:49

Sick lighting on that screenshot. Unfortunately, I couldn't get it to play.

alistair-aitcheson 2010-08-23 06:33

I get an error: "Error creating D3D device" :(

I'm running Windows XP SP3

eli 2010-08-23 12:45

Screenshot looks amazing, but I get the "Error compiling shader" error (also Win7).

danielzoran 2010-08-23 13:28

Error compiling shader... would be happy if you fix it, looks awesome!

kayamon 2010-08-23 14:23

IMPORTANT!

So it turns out in order to run it, you need the latest version of DirectX installed.

You can get it from the link below. It's fairly painless.
I had tried including the D3DX DLLs myself in the zip, but it turns out this doesn't work. <sigh> Note to self, don't use D3DX ever again, even in a 48hr compo...

DirectX End-User Runtime Web Installer

http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

infinitestatemachine 2010-08-23 15:37

Fun concept. Unfortunately sometimes the enemy fell off the world but kept walking under it. Also the aiming is a little touchy.

Graphics are really nice, I like the high contrast shadows.

alistair-aitcheson 2010-08-24 04:18

Downloaded the latest DirectX and still having the exact same problem. The screenshot looks so cool, I really want to play! :(

excitemike 2010-08-24 14:48

The DirectX install did fix my Error Compiling Shader problem.

Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?

surrealix 2010-08-25 04:32

Error creating D3D Device.

I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.

kayamon 2010-08-25 23:04

Sorry you guys are having trouble loading it still. I have no idea why unfortunately :-(

Yeah, it does require shaders (PS2.0 at least), and I also used floating point textures too. I guess next time I'll aim the min-spec a little lower. I didn't think it'd be that demanding, as it runs fine on my laptop, but I guess not.

spooner 2010-08-28 07:01

Runs fine for me on win7x64, but I have newish card & driver.

Found tracking the enemy with the mouse a little fiddly, but I think that could be improved without making it too easy. The lasso and blue-meanie twirling was very nicely done, though I had trouble aiming them at other meanies (felt easier just to throw them off the edge).

pekuja 2010-08-28 12:03

I like the visual style. The gameplay concept is also cool, but I'm not sure the long aim was really necessary, and I didn't always understand why I wasn't hitting the enemies. I think you should work on this further.

danik 2010-08-28 16:16

The graphics look amazing.

someone 2010-08-29 08:48

Good game. Graphics are great.

mik 2010-09-05 10:55

Neat game :-).

The latest DirectX install helped me too.

eli 2010-09-05 11:32

Awesome graphics here, the shaders are a great touch (finally did get it working by installing the DX update like you said).

scramasax 2010-09-06 15:24

Error compiling shader.

drpetter 2010-09-06 16:16

I'm intrigued with how you did the shadows. Definitely looks neat, and there's no obvious disconnect between precomputed/environment shadows and those of dynamic objects. The game itself is quite awkward to play though. Holding the cursor over enemies is way too harsh and sensitive in that it resets instantly once you're out of range. Would have been more comfortable with a smooth aim that builds "lasso power" more quickly if you're dead on target, slower if you start drifting away, and drops power quickly but not instantly if you start getting too off. Coupled with some suitable visual representation, that would let you feel the process a lot better, and be given a chance to learn without feeling penalized for imperfection right away. Also, with great aim/skill you might be able to play faster if your lasso charges up more quickly. Swinging and throwing seems a bit random, but it works once you realize that the most important thing is where you put the cursor.