Riley Adams
That was awesome! It took a second for me to understand how everything worked and the controls were a little iffy without a game pad, but that was actually really fun. Nice work!
Foon → Ludum Dare Explorer → LD17 → Arks of Mercy
By tenoch
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 4 | 4.21 | 24 | |
| Theme | 4 | 4.25 | 24 | |
| Audio | 18 | 3.63 | 19 | |
| Overall | 17 | 3.68 | 25 | |
| Community | 4 | 4.38 | 21 | |
| Coolness | 3 | 27 | ||
| Fun | 49 | 3.21 | 24 | |
| Graphics | 51 | 3.46 | 24 | |
| Humor | 99 | 2.33 | 9 |
That was awesome! It took a second for me to understand how everything worked and the controls were a little iffy without a game pad, but that was actually really fun. Nice work!
Kind of cool, though the controls seemed a bit awkward. I would've preferred a point and click system to an arrow keys and space bar system for precision reasons. I accidentally removed a beacon instead of bringing up the menu to place a new building near it several times. It also wouldn't hurt to have beacon rings always visible.
Also, night time looks like a lack of shading rather than a darkness.
And for the record, I liked the green and pink color scheme more than this brown orange one.
Managed to get it working with some crazy workarounds, and it's damn cool :D I loved the feeling of a mass exodus and watching my little guys running around. neat!
I really enjoyed this. There's a great feeling of doom as the water rises and islands appear out of the terrain.
The 'centre pixel' control system is a bit awkward, especially when selecting objects on steep terrain.
The game felt well balanced to me. I had to use all of the construction types, with my last ark assembled just in time and hastily-built boats to pick up the last few refugees who couldn't fit.
Congratulations! Very Nice ;) Have played for a wile.
I found it a bit hard to grasp what I was supposed to be doing. The teleports were cool, but are the big buildings supposed to take that long to be built? The game felt very stable and solid.
Thought this was really interesting, with a really great visual and audio style. Sadly I found the gameplay too confusing, as I really didn't want to sit and read all your instructions above. Really think it could do with more in-game help.
fun and great use of the theme! I would really like to see this continued with mouse controls.
Not bad and quite well done. The controls are a bit awkward, a help text below the options would've helped quite well.
Especially when starting out it's not exactly clear which of the names in the readme are which building.
This game was very fun to play! I liked the way you implemented the theme, in that a continent with a few lakes in it becomes a mess of islands with people on them.
I like the use of beacons for controlling people; there were a few times when it became inconvenient (perhaps the beacons' range is too small?), but hey-ho. The music is very haunting, overall it's great fun.
I saved 298 people using 4 arks and a boat (EDIT: I got the hang of it a bit more, and saved 423 people with only 5 arks. Any advance on 423?). It might be handy if, once you select the "load people" icon on the ark or teleporters, it continues to load them until it's full or you deselect it. But that's a minor issue.
(Extra credit for the Windows release. If you zoom in enough, your HUD can be covered up by water.)
Very nice. The controls are a bit awkward and help text would have been useful but the gameplay is good. I like the atmosphere.
I liked being able to customize the color of the island.
This is really weird but quite cool. Controls are pretty much unusable though.
The Linux startup script should have #!/bin/bash instead of !#/bin/bash on the first line.
Man, I love this. The music is PERFECT. Needs some SFX and a graphical upgrade with some more structure and it will be GOOOOOLDEN.