AtkinsSJ
Scored 20571. :D
I thought the 3D models were good considering the time limit, and the synchronised skeleton walk made me chuckle - probably unintentional, but I liked it anyway!
Foon → Ludum Dare Explorer → LD16 → Tomb Thief
By serilyn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 12 | 3.79 | ||
| Humor | 37 | 2.67 | ||
| Overall | 37 | 3.14 | ||
| Theme | 63 | 3.36 | ||
| Fun | 64 | 2.57 | ||
| Coolness | 74 | 7 | ||
| Community | 79 | 2.54 | ||
| Innovation | 96 | 2.43 |
Scored 20571. :D
I thought the 3D models were good considering the time limit, and the synchronised skeleton walk made me chuckle - probably unintentional, but I liked it anyway!
Tomb Thief made me feel incredibly nauseous, and I normally have no issues with FPS games. The models are nice and the textures work well. The lighting is also very well done.
With some sound and an actual exit, this would be pretty rad.
Nice 3D works.
Like the dungeon, is it procedural?
Didn't work for some reason. :(
A worthy attempt but I think it's just missing too many things to make it a fun game. The main thing I would have liked to see was just a little bit more in the way of innovation, and in variety of gameplay. Making a 3D game like this even with Ogre3D is still a lot of overhead, so instead of implementing interesting ideas you might spend your time wrestling with 3D. The skeleton model was really cool, and what is there for gameplay is pretty solid! I enjoyed the item descriptions, and randomly generated dungeons in 3D is definitely ambitious for a 48H compo. Good job on completing what you did, it's definitely impressive.
Great models and animation.
The map in the log is huge, ouch! After 20 rooms I almost had motion sickness (I have this problem with Half-Life 2 too).
Great death for a thief, nice story.
Nice work with the 3D! Runs fairly well on my super old laptop too!
Great skeleton model and animation! Unfortunately without a set ending there isn't much to keep me playing. A map would have been nice, or at least some other discernible features in the dungeon.