moltanem2000
i couldn't really play since i have no numpad (silly laptops)
Foon → Ludum Dare Explorer → LD16 → Boboil goes Exploring
By atkinssj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 19 | 3.88 | 24 | |
| Community | 20 | 3.60 | 15 | |
| Coolness | 2 | 71 | ||
| Innovation | 97 | 2.42 | 24 | |
| Fun | 48 | 2.88 | 24 | |
| Graphics | 68 | 2.75 | 24 | |
| Audio | 63 | 2.14 | 22 | |
| Humor | 52 | 2.38 | 16 | |
| Overall | 57 | 2.96 | 24 |
i couldn't really play since i have no numpad (silly laptops)
What mortar says. Please reupload with arrowkeys/wasd (or better, both!) controls.
MAN, I had my speakers turned up too high and the first time I ran into an enemy I nearly choked to death on my own girlish screams!
Graphics could use more contrast. Also the 3x3 view is sort of problematic since you auto use items and stairs. Still, very good take on a RL that uses exploration for XP
Cool concept: sort of like a rouguelike, but with less dying for no reason, better graphics, and more fun. I really liked the concept of actually getting experience for exploring tiles.
One thing I noticed is that this game eats metric craptons of memory: by the time I was at depth 5 or so, it was eating 1.5 GIGABYTES. Whoa.
Overall, though, I really enjoyed it - and thanks for making an arrow keys version. :)
lol your game just melted my laptop. I'd check that your news and deletes add up. decent concept while it lasted though.
This one was very hard to vote for. The game was really exciting, and the exploration was fun. But there was things that were missing IMO.
-The sight is too small. 5x5 would be better.
-Extras. Just give us anything to find. And if only "robot finds kitten" (lights, sword upgrade, map, switches, keys, whatever)
-Monsters. Just add more different ones so you can see if it's strong or weak.
-If you fight a monster, the fight is a bit quick, so usually you die or live. An option to escape might be better, that that's just flavour.
Really a nice game. Take some time to improve it - don't just put it aside.
Not much incentive to not just press keys at random but at least it fits the theme well. :)
I think this is fun. A lot of roguelikes this time!
Very nice. A solid roguelike foundation that was easy to play and understand. As soon as understand how enemy movement works and that there is no limitation on how much you explore and therefore how much experience you can gain, the difficulty curve kinda plateaus after a while. I'd love to see some new and interesting mechanics implemented in this.
Hey, pretty fun! :) It's a shame there isn't more variety of content, or something to aim for, but I really like the idea of gaining experience from walking on unique tiles. :) Nice work!
good game that fits good to the theme
Gain XP only by exploring... nice idea! The game is fun, at least the beginning (my computer almost passed out so I had to close the game after a few levels).