tcstyle 2011-12-19 16:46
Nice. Quite cheap execution but I had to smile reading the texts.
Foon → Ludum Dare Explorer → LD22 → Faster, Goetterdaemmerung! Zombie! Zombie!
By andrebeton
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 90 | 2.88 | ||
| Audio | 252 | 2.50 | ||
| Coolness | 328 | 39 | ||
| Mood | 473 | 1.93 | ||
| Theme | 561 | 2.00 | ||
| Fun | 580 | 1.75 | ||
| Graphics | 642 | 1.71 | ||
| Overall | 646 | 1.83 | ||
| Community | 649 | 1.67 | ||
| Innovation | 656 | 1.50 |
Nice. Quite cheap execution but I had to smile reading the texts.
Smile on my face... :)
A good adwise from me. Those mine are almost the length the zombie can jump. Never do things like this. Even in this short game this is discouraging and the player will be impatient when it fails. Maybe the problem here is that you tried to do things in a realist way. Forget that! In platformers, heroes can jump 3 to 5 times there size. With this it's easier to move around...
I didn't get past the mines... but I did enjoy the dialog! And I thought the lead up music was excellent!
The mines were a pain, especially with the slow lead-up. It's fun to see a html based game in the compo though :)
Yeah. The jumping and gameplay sucked. I did like the text though (you should have someone to proofread next time).
The music was thrilling and gave a mood the game really shouldn't have considering the rest of it. Good job!
And then it's the graphics. I really wanna give you points for it, since I'm a sucker for the style. But I just can't objectively. :(
ok, graphics and gameplay were poor tbh, but the music and text was very good :-D I liked it for that alone
Didn't run very well for me. Died at the mines twice, gave up.
Moody. The mines were painful.
Cute dialogue! Why did you put the hardest set of mines first? It took me 10 tries to get past them and I almost gave up. I got to the stars and I walked for like 3 minutes and nothing's happening. You say the game's not over, but I'm giving up.