m4c0 2012-04-22 19:44
Great concept, but you need to be a hardcore gamer to win the AI...
Foon → Ludum Dare Explorer → LD23 → Immune System (virus vs. antibodies game)
By martensms
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 342 | 3.20 | ||
| Innovation | 355 | 3.10 | ||
| Audio | 487 | 2.33 | ||
| Mood | 529 | 2.54 | ||
| Overall | 604 | 2.70 | ||
| Fun | 728 | 2.25 | ||
| Humor | 737 | 1.56 | ||
| Graphics | 821 | 2.00 | ||
| Coolness | 936 | 26 |
Great concept, but you need to be a hardcore gamer to win the AI...
Haha mine is based on the immune system too! it wasn't very good, but this is my first LD. It was very buggy. it is called GERMS! and you can play it at http://dl.dropbox.com/u/72946089/germs.html
Yeah, there's so much space for improvements. I will definitely work on that game in future, because the RTS elements can be superawesome. For example the tech tree of the immune system will be most likely the different types of leukocytes: http://en.wikipedia.org/wiki/White_blood_cell
Superweapon of Virus: T-Virus that infects the T helper cells.
Superweapon of Immune System: Fever, limited by time, but destroys all cells and viruses that are on the game field (excluding the ones on spawn points)
... so much room for having a real RTS game :D
@m4c0 yep, the AI is a bit strong... for me it did work out to win, but I was playing the game for hours - so the AI should have made a bit worse in cell infection attacks :D
I couldn't beat it
but the concept is great! this has potential if you decide to continue working post-mortem on it
I dont know why but the game started lagging really bad, spikes that happen maybe every 2 seconds and increase in length with the number of units. Got a nostalgic feel of the unit command voices, but they became too repetitive after a while :/
It seems every time I tried to take out their last base, they just sent everyone to that one cell, and since the lag made sending large amounts of units to the cell impossible, never beat it :(
Could use some polish, but nice concept!
I like the concept but found it a little difficult/frustrating. I think it was that the units, after completing an order, moved back to to location they were at when they recieved the order (as far as I could tell), which for me sent them back to the starting area constantly.
Yeah, I did a lot of refactoring of the path clustering concept which was pretty laggy in the past when being used for many units. I decided to use an own concept, because I think that AStar and Hitmaps are the false way to go for round objects :)
Feel free to test the Skirmish Map (Roundabout) which is linked in the top left corner (mostly for debugging :D). Pretty all bugs are fixed by now, including the Level "API", AI COM etc.
Great game, good concept, nice sound! Just got laggy towards the end.
oh saw you have updated it, thanks!
I'm not sure if it was buggy or if I didn't understand the interface... my blue guys didn't always go where I sent them.
Good concept and the graphics work great !
Nice job :)